package hit{
function ProjectileNAME::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
if(%col.getClassNAme()$="fxDTSBrick" && !%col.isBasePlate)
%col.fakeKillBrick(); //might be wrong
}
};
activatepackage(hit);
That will kill the brick that was hit directly by the projectile
That will not kill bricks that were blasted away by an explosion