Poll

Ligacy...

Warfare. (TDM)
10 (58.8%)
Stranded. (RPG)
7 (41.2%)

Total Members Voted: 17

Author Topic: LeetLegacy - Ligacy Warfare <Kit 3 is now $1000/s but can save bought weapons!>  (Read 14025 times)

Semi-regulation won. Time to somehow establish the update with 17 people on the server without breaking everything.

Semi-Regulation passed. Time for next poll.

The poll is: Besides buying the "heavy" weaponry, would you like them to spawn randomly on the maps' capture points, too?

When will i be able to play on Snow Frost map :C

The Frost map unfortunately was a bit more of a disappointing than I thought it would be. The "focus" point is in the middle, and the middle is not any bigger than any other map. Thus, shotguns are still useful, the areas between the spawn and the middle are almost of no use, and thus snipers are still useless, unless you decide to kill people that attempt to reach the middle, snipers gain some usability there. Besides that, due to the new shop system, I could always disable every nuisance weapon while playing specific maps (I.e. shotguns). But they can still be loaded from the kits. Making them unloadable will mean that for every weapon type once you load you would need to do a check to see if you have any of the disabled 30 weapon sets, doing ifvalues for item1 == HK: [y]. That's the way saving currently works, but there are not many values for that, there aren't that many weapons you can buy. If I am to do that for loading, it means including those on loading too, and also including everything else.
So yeah. No.
I could fix it up by adding more usable content at the areas that are currently spammed with trees, or make it so when specific maps hit, several weapon sets get automatically disabled. But that doesn't solve the kit problem. And I don't want to disable kits and have people run through the shops every time.
« Last Edit: April 22, 2013, 03:07:05 AM by LeetZero »

delete item saves in config\server to reset kits
or, wait, are they variable based or is it a custom script or what

The Snow and The grand aren't very good maps, it just ends up in an all out spawn camp because the map is way too small, I suggest sticking with the first  2 maps

delete item saves in config\server to reset kits
or, wait, are they variable based or is it a custom script or what

No stuff :I. I didn't ask how to. I said I will. (And did).

Regardless,
The Snow and The grand aren't very good maps, it just ends up in an all out spawn camp because the map is way too small, I suggest sticking with the first  2 maps
They are better than other maps when there is a small amount of players. I'll decrease the player value (and fix it) to 6.
Currently I just figured out that the player-count-rating-thing is broken in the events.

Remove shop, they said.
It will be more fun, they said.
There will be more people coming, they said.
IT WILL BE BETTER, THEY SAID.

>no players

nobody was home from school yet ya richard

nobody was home from school yet ya richard
Oh. Well timezones. Still no one here though.

Just need some people to jumpstart it pass 6 players. That's what I did when the server first came up (* x *

also SATs, ACTs, etc. are going on now

wtf stuff lost after shop reset

oh well time to multiclient :<
hey, nobody's on! and I can't play later...

reason's nobody's playing:
  • item saving is completely broken
  • long ass lag every minute

reason's nobody's playing:
  • item saving is completely broken
  • long ass lag every minute

The lag isn't particulary my fault, not sure if it's CBMHost fault but I guess it is. I need to contact them about it.
And about item saving, it's working for me :v.
I also get 1k ping sometimes.

Code: [Select]
values
Items string 255
end

data 17969
Items Spas12Item USP45Item
end

data 22391
Items MAC10Item M93RItem
end

data 41901
Items M4A1Item USP45Item
end

data 26047
Items
end

data 17025
Items
end

data 10151
Items SCARHItem USP45Item
end

data 29557
Items
end

data 40511
Items FNFALItem M93RItem
end

data 4928
Items FNFALItem M9SItem
end

data 39877
Items M4A1Item M9SItem
end

data 16968
Items L96Item M9SItem
end

data 15514
Items FNFALItem USP45Item
end

That's the item save file for kit 1. It seems to work fine.
Also just been in the server to check all 3 kits, they also worked fine.
« Last Edit: April 24, 2013, 03:22:46 AM by LeetZero »