Poll

Ligacy...

Warfare. (TDM)
10 (58.8%)
Stranded. (RPG)
7 (41.2%)

Total Members Voted: 17

Author Topic: LeetLegacy - Ligacy Warfare <Kit 3 is now $1000/s but can save bought weapons!>  (Read 14101 times)

Tips for any newcomers to this server:

  • Don't use the P90.
  • Don't use the P90.
  • Don't use the P90.

You get TONS of kills this way.

The guns seem to cost way more than they really are

This is happening to all of us on the server :(

The guns seem to cost way more than they really are

This is happening to all of us on the server :(
That's the gimmick of inflation. It's intentional. I wish I was able to make the player kill vary by inflation too, though, that would make things look less scary-priced, and add better rewards for those who play on high inflation. For further clarification, added to OP.
For further explanation how inflation and shop prices work: <var:br:price> * <var:mg:inflation>. "price" being the base price of the weapon, appearing on the "info" brick. "inflation" being the current inflation, to see the actual price of an item, you pres the "sale" brick.
For example, a $400 weapon with inflation 2 will cost $800. With it 0.5, $200. Inflation can have up to 3 decimals (I.e. 1.234). The price on the info brick is "base price" so the user can see the difference of prices. Additionally, adding the actual price to the info brick means making each separate brick a sales brick, and it would use <var:nb_[name]:price> to get the price. But that means having about 30 different named bricks only out of sale bricks. A workaround would be to make a single master brick that has 30 different values, like pricemagnum, pricep90,...price[name], each single info and sale brick to grab the price info from that sole master brick. But that means, once more, remaking the whole shop event system, requiring 60 brick modifications on about 120 event lines. This would've been better if it was thought for the start. But well, I made a mistake.

Also yeah the P90 has hell of a RoF with ammo. Considering to raise price on some SMGs. P90 to $2500 mainly. Anything else you guys would want "semi-nerfed"?
« Last Edit: April 17, 2013, 01:12:33 PM by LeetZero »

That's the gimmick of inflation. It's intentional. I wish I was able to make the player kill vary by inflation too, though, that would make things look less scary-priced, and add better rewards for those who play on high inflation. For further clarification, added to OP.
Also yeah the P90 has hell of a RoF with ammo. Considering to raise price on some SMGs. P90 to $2500 mainly. Anything else you guys would want "semi-nerfed"?
But what is exactly the point of inflation? It just gave me more of a reason to leave because the enemy had better weapons before the massive cost and I couldn't afford anything.

But what is exactly the point of inflation? It just gave me more of a reason to leave because the enemy had better weapons before the massive cost and I couldn't afford anything.
Price changes, one can use their money on high prices to get a weapon or play normally, be patient and wait for a smaller inflation and get more weapons.
As I said, the system would be even better if it would be somehow possible to also include the inflation value to the money you get from killing someone, thus in a big inflation everyone gets more money and more profit.
I actually think of a way of doing that, and actually adding full pay randomization for every kill you do. Perhaps even a "Lucky shot" chance which refills your health.
I'll begin working on a "demo" of the system, see if it actually works fine. Mind joining me in LeetZero's Testing for actual testing? Got the event ready, but I don't have whom to test it on.


Something keeps loving up. Set inflation to 1 and disabled inflation system for now.

Ragequitted on my own server. The inflation is turned back on.



Working on Twogrand
Twogrand, namely The Grand, is now finished. Will be added to OP with also a new feature: Lucky shots. Each kill grants 1 out of 4 chance to get your full HP back. As much as realistic that is, that would be the only mean to get HP back in the battle.
« Last Edit: April 17, 2013, 06:40:05 PM by LeetZero »

Alright Leet. The server got to 14 players and then the problems started appearing. Starting off with just a pistol puts a huge disadvantage for the whole team and can cause a quick change in balance. I think giving players a good weapon at the start would be a good idea. They could still want to try out other weapons , so that still has some drive for the shop.

Also I only had time to play during the snow map, and it seems way too small for that many players. Level design is partially important as well.

Just give newbies a stuffty SMG :L

Looks good, I'll stop by

the starfishs that go "LIGACY!!???" is annoying
but good server overall

Eh, got boring after two rounds.

This is a really nicley made server, i played for a good 2 hours and had a blast. Thanks leet!

Just give newbies a stuffty SMG :L

Looks good, I'll stop by
New players can always roam around the lobby and grab money. That's the initiative of that system.
The only problem right now is that it's not automated. I will make it automated however once I come back home from school.
Also I think I am going to make progressive map randomness: If there are less (or exactly) than 10 players, one of the fast paced maps is put up, if there are more than that, it would switch to a bigger map. But that would only happen at the end of the round.

Eh, got boring after two rounds.
Sad to hear you didn't like it :c.

the starfishs that go "LIGACY!!???" is annoying
but good server overall
True, but making a e-Tard filter of the server's name is not such a great idea either.



Also when I get home I'll begin implementing Burt's map.



Just realized I might have some projects for school, might actually need to fix all of the problems tomorrow.

Aw, this server needs to be more popular, perhaps rename this to "Legacy Warfare"?
Also the guns are too expensive.


the ppk is a fine starter weapon
just don't crouchjump

If the money was working with the inflation then it would be fine for me, I would quite like it, but with out it I'll keep playing its just a bit annoying.