I've been inactive for a while, but now that i'm back here's what I made while I was away.:)
Keep in mind that these screenshots are all very early.
Options and ProfilesWhen you first start Orchard Defender, you will see the profile selection screen - Orchard Defender uses a save file system that allows for unlimited profiles, meaning that several people can play on one machine. Profiles also save main game settings:

Meaning that if you turn your tank blue as say "Danny":

and then switch back to "Chris", Chris's tank will still be green. This isn't easy to show with screenshots, but trust me, it's there.
EquipmentOnce finished, you can start:

Since Orchard Defender is in alpha it only has one level - The Demo level. As you can see, your high score is shown above the start button. This high score will be a lot more important to you than high scores in other games for this reason:

When you start the game, all equipment will be locked. Getting highscores will gradually unlock items and turrets for you to use in game.
This is rather clever. Simply put, your item and turret combination will depend on your gameplay style. For example, if you have say, an attract magnet and a standard turret, it will be completely different to an explosive turret and fertilizer. This is because the explosive turret doesn't just fire exploding bullets - it makes the tank itself move slightly faster. And there's more - if you have an explosive turret, magnets won't work with it as that item/turret combination is incompatible. Later on this will mean that you will have to be stratergic when picking an item/turret combination. Also, lasers.
GameplayHere's how the game itself looks:





As you can see, the item you have selected appears attached to the corner of the cross hair. You can use it by right-clicking:


EnemiesEnemies spawn on spawn hills. There are currently 3 types in the game - the crawler, the strider and the boomer. The striders come in varied shades of dark red, the crawlers move quickly but can be taken out in sweeps with single bullets and the boomers just explode when disturbed.
The more enemies killed, the more difficult the game gets. This is done by increasing the global population caps, which all start at 40.
MusicThe game currently uses placeholder music from newgrounds:
Bosshunter - Waterflame
Weird-Background - Xerferic
Hopefully, it'll have it's own sountrack at some point.
The FuturePlanned Turrets Include:
Laser turret - toggled with leftmouse - only fires in horizontal or vertical directions but can be deflected with a "mirror" item which is rotated by right clicking. Also veers towards or away from magnets.
Minigun Turret - Like the level one turret but rapidly fires magnetic bullets. Makes the tank move a lot slower.
Planned Items Include:
Wind - Pushes all bullets and all enemies slowly away from the cursor when used.
Sonic Wave - Scares enemies when used, causing them to flee for half a minute. Has to recharge after being used.
Teleport - Moves the player to another section of the map that is onscreen. Has to recharge after being used.
Planned Enemies Include:
None. Suggest some?