Author Topic: HOW TO: Reduce lag and frames per rate substantially in-servers  (Read 1507 times)

I have just made this thread for those who don't know about this solution. I have tested this on my Mac as well as my PC; both have had reduced lag in-game because of this solution which I've found.

Step 1: Open up Blockland of course
Step 2: When Blockland is finishing loading up, click "options"
Step 3: Uncheck "fullscreen" (might work in fullscreen too, haven't tried)
Step 4: Check "borderless"
Step 5: Click "apply"

---------------------------------------------------------------
If this doesn't work, I highly suggest changing the resolution in "display settings" to 800 x 600, and then do the other steps listed above.
For even LESS lag: turn off shaders to minimum or none, and turn off particle quality to either medium-minimum

I also don't know if I placed this into the right section; because in Help I thought that you only made topics ASKING for help, not tips on how to help.

I hope this helped!

« Last Edit: April 30, 2013, 05:21:37 PM by Igloos »

This improves FPS, not reduces lag.

Most people already know this.

This improves FPS, not reduces lag.

I changed the title, but for me it really eliminated 90% of lag.

You can't play games in a 800x600 micro window are you handicapped

Also there is no lag at all, stop playing on a toaster

I thought running stuff in windowed is actually more lagging because the desktop is also permanently rendered, thus the smooth alt tabbing compared to full-screen alt tabbing, that being the only reason for the windowed. The thing that matters is the render resolution, which is what you said about 800 x 600. Thus no matter what res you use, in theory, fullscreen would yield more FPS.

This is not really about reducing lag substantially, this is/should be generic knowledge.

yeah playing games in a window is usually a bad idea. the computer likes to split up the active memory in not so efficient ways.

I changed the title, but for me it really eliminated 90% of lag.
Lag isn't dependent on the client, it's dependent on the server.

Lag isn't dependent on the client, it's dependent on the server.

I can agree with that partially, however I've entered many servers before with no ping and I haven't lagged in them. It differs.

I can agree with that partially, however I've entered many servers before with no ping and I haven't lagged in them. It differs.
If they don't have a ping it doesn't mean they have a bad connection.

I can agree with that partially, however I've entered many servers before with no ping and I haven't lagged in them. It differs.
If you can connect to a server it has a ping
But the pinging function used to display it in server list has more error than correct pings

If you can connect to a server it has a ping
But the pinging function used to display it in server list has more error than correct pings
That may not be correct because matchmaking may happen only after you try to actually connect.

Get rid of your mac thats the best way to remove the lag.
If you want to remove all frames per second lag than buy a custom build with good parts.

Dude, we already know this. Also, Macs can't run games well.

You can't play games in a 800x600 micro window are you handicapped
I can, I do it all the time. And I even have a custom desktop computer.