Author Topic: Dynamic FOV Preview  (Read 2813 times)

http://www.youtube.com/watch?v=zURzR0SFdgw

Basically it changes your FOV based on the speed you are moving at. Really cool in races and such.

I will release it sometime within the next week.

Those vehicle physics are awful.
"BUPMBPUUMPMU"

First Person FOV looks strange.

Stuff like this always freaks me out in games.
I want my fov to be consistent

Stuff like this always freaks me out in games.
I want my fov to be consistent
It can creates some really cool looking things though, for example, in this video where he is knocked into the air and the camera zooms in then out again as he begins to fall

It should be your speed relative to the vector you are looking.

I'm seeing some places where you might be falling, and therefore speeding up, but the fov increase just looks weird because you aren't going any faster forward.


It should be your speed relative to the vector you are looking.

I'm seeing some places where you might be falling, and therefore speeding up, but the fov increase just looks weird because you aren't going any faster forward.
Exactly.

It should be your speed relative to the vector you are looking.

I'm seeing some places where you might be falling, and therefore speeding up, but the fov increase just looks weird because you aren't going any faster forward.
Well, no one else is gonna see this, so it gives you the feeling of going faster.

I suggested this years ago. Kalphiter said it was impossible.

ha.

this actually looks neat imo

I suggested this years ago. Kalphiter said it was impossible.

ha.
That depends on how you phrased it.

Wow, what a ripoff. Anyway, the main problem with this is that most vehicle makers these days don't realize what acceleration even means. Also, at least don't say that this isn't server-sided.

Wow, what a ripoff. Anyway, the main problem with this is that most vehicle makers these days don't realize what acceleration even means. Also, at least don't say that this isn't server-sided.
Agh double negatives! You're right though, many of the vehicles aren't coded well; a lot of times people just slap the jeep code on their models.

I actually like this, the vehicle physics seem whacky, but a lot of fun to play around with.