Stuff like this always freaks me out in games.I want my fov to be consistent
It should be your speed relative to the vector you are looking.I'm seeing some places where you might be falling, and therefore speeding up, but the fov increase just looks weird because you aren't going any faster forward.
I suggested this years ago. Kalphiter said it was impossible.ha.
Wow, what a ripoff. Anyway, the main problem with this is that most vehicle makers these days don't realize what acceleration even means. Also, at least don't say that this isn't server-sided.