Hello all, After 5 reinstalls and multiple reboots, I have finally decided to ask for assistance.
I just duel booted my macbook pro (it was cheep at the time, ok?) with windows 7, installed drivers for all the devices, and it works for all other applications.
From the looks of it, it can not find blockland.exe in my documents folder, nor could I find it when I went there.
Launcher log:
//-------------------------- 5/1/2013 -- 21:27:15 -----
Processor Init:
Intel Pentium III, ~2.40 Ghz
(timed at roughly 2.42 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1511
Module Directory: C:/Program Files/Blockland
Profile Path: C:\Users\Henry\Documents\Blockland/
Total Ram: 2023 MB
OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
--------- Parsing Arguments ---------
argc = 2
argv[0] = C:\Program Files\Blockland\BlocklandLauncher.exe
argv[1] = -firstRun
Parsing command line arguments: -firstRun
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
safeModeOn = 0
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1434
maxWindowHeight = 872
Setting screen mode to 640x480x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9600M GT/PCI/SSE2
Version: 3.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGLDevice::setScreenMode 640 480 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1434
maxWindowHeight = 872
Setting screen mode to 640x480x32@60hz (w)...
Already at this resolution
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
59 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/ffffffffffffffffffffffffffffffffffffffff.bz2
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 22
- Request was for 'http://cloud.blockland.us/blobs/ffffffffffffffffffffffffffffffffffffffff.bz2'
CDN Download finished
Removed 1 file requests due to download prefs
Writing out game files...
Skipping file Unable to open with hash , could not parse hash.
launcherRunGame C:\Users\Henry\Documents\Blockland//Blockland.exe
args: -firstRun
Doesn't look like 'C:\Users\Henry\Documents\Blockland//Blockland.exe' exists, trying to launch anyway!
Trying to launch game with CreateProcess, binary is 'C:\Users\Henry\Documents\Blockland//Blockland.exe'
CreateProcess failed with 0, trying system - note launcher will run while game is active!
system returned 1, took 0
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...