Author Topic: Input Event: onLoopEnd  (Read 1735 times)

When the music brick ends it's loop, the event is called.

This would be pretty neat.

I dont know but I think this would need a coding change in the music system.

Music is stateless: The server tells a client to start playing certain music (either at spawn or when the music is changed)and that's the end of it.

Music is stateless: The server tells a client to start playing certain music (either at spawn or when the music is changed)and that's the end of it.
This means, different clients will play music unsynchronized if they start hearing it at a different time / have a different timescale (not sure about the last one)

So, there is no way you can do this.

This means, different clients will play music unsynchronized if they start hearing it at a different time / have a different timescale (not sure about the last one)

I feel like that should be changed, it makes it hard to make a efficient music system with just music bricks.

can somewhat be done, by making the music into segments and then playing them in a series with events
(for getting everybody to hear it at the same time)

I feel like that should be changed, it makes it hard to make a efficient music system with just music bricks.
I wish Blockland supported playing streamed music (not directly from the Blockland server)