Author Topic: Taking Script Requests  (Read 2402 times)

May resemble a gamemode too much for him.

A dynamic weapon improvement system where weapon datablocks can simply have default values and a flag for being improvable.

You'd just make the system and rele--um then what's the point of people even suggesting lol

anyway, you'd make the system only unless you felt like making implementation, and the user of the resource would determine how it'd be used (e.g. in an enchantment system).

Simple, but useful.
Nothing will be released unless I really feel like it
Anything you want to download will either be a reply or at My Imageboard/Add-on Host
read whole OP

Make a keybind where you can hide everyone's name that shows above their player.
Sort of like F5, but the circle in the middle of the screen will still be there.

Make a keybind where you can hide everyone's name that shows above their player.
Sort of like F5, but the circle in the middle of the screen will still be there.
what would be the purpose of this?

what would be the purpose of this?
Well, my computer isn't so great, and when a bunch of player names are bundled up together,
it gets really laggy and it is hard to play. That's why this would be useful.

Well, my computer isn't so great, and when a bunch of player names are bundled up together,
it gets really laggy and it is hard to play. That's why this would be useful.
That's not because of the names

That's not because of the names
Eh, yes it is.
What do you think it is?

Eh, yes it is.
What do you think it is?
The players
Servers with more players are generally more laggy on bad computers

Event_Appear
The opposite of "disappear". It would turn on the rendering, ray casting, and collision and you could alter the time like you could with the disappear event.

Event_Appear
The opposite of "disappear". It would turn on the rendering, ray casting, and collision and you could alter the time like you could with the disappear event.
already exists, also
delay - disappear 0

you mean, appear for # seconds, then disappear?

How about a default bow with limited arrows? Never seen one.

already exists, also
delay - disappear 0

you mean, appear for # seconds, then disappear?
Yep

range finder
displays a brick count in studs when holding an item, running on a loop maybe twice a second.

I'm not sure if this would be easy or even possible, but i've always wanted a symmetrical building mode.

So I choose where the line of symmetry would be and all the bricks I place on one side go on the other, in the same place.

Event_Appear
The opposite of "disappear". It would turn on the rendering, ray casting, and collision and you could alter the time like you could with the disappear event.

DelayInputTargetOutputParameters
0*SelfDisappear0
5000*SelfDisappear-1
« Last Edit: May 12, 2013, 04:17:17 AM by Port »

range finder
displays a brick count in studs when holding an item, running on a loop maybe twice a second.
client-sided