Author Topic: If We Were to ever Update to Torque3D, what do you think would happen?  (Read 5187 times)

I've already asked this, but what if we could do something, to where if we ever update to Torque3D, since the engine is outdated, etc.
If we were to get the new engine, would the authentication work the same way?
For example, I want to use my key I used when I bought Blockland on its old torque engine, and Badspot, kompressor, etc decides to recode everything Even though they probably until we really need to.
I mean, if we ever need to update engines in the future, Couldn't Badspot just gather up a group of people, like 20-30 people that know alot of Torque3D, and recode it, so it would make it less time consuming, etc etc.
Think of this, even though its most likely never going to happen anytime soon.
/discuss

Nothing would work at all. Everything would have to be completely remade

Nothing would work at all. Everything would have to be completely remade
You should read the OP

Keys would still work the same as they do now if it was updated.

I was actually googling and I found that Torque3D has more performance improvements (however remember that Badspot has optimized Blockland really well) has a cleaner codebase and also a modern art pipeline (idk what that is). Torque3D also has support for a different file type called COLLADA which is a mesh format that allows you to export static and animated meshes (not sure how useful this is).

Anyone know a chance of this ever happening though?
Wouldn't we be able to just migrate the code over to the new engine?

Anyone know a chance of this ever happening though?
Wouldn't we be able to just migrate the code over to the new engine?
Badspot would need to discuss it very thoroughly and check if it would be worth it, Blockland itself has been optimized and modified to the point where its basically its own engine, and transferring and fixing code with a group like you said would still take a long time.

if there were a magical chance to flawlessly transfer everything over to torque3d i'm sure it'd be taken

Anyone know a chance of this ever happening though?
Wouldn't we be able to just migrate the code over to the new engine?
0% Chance. I'm almost sure though you could "technically" migrate the code. So what if its practically its own engine, it's base is still Torque and the whole editing of the engine is in C++ (same as torque 3d)

The engine is the code. It would be like trying to convert the game to HTML. Basically impossible.

The engine is the code. It would be like trying to convert the game to HTML. Basically impossible.
uh this is..

not exactly true

Blockland would be stuff in general, although the performance and graphics would be awesome.  All add-ons would have to be remade, which is completely bad because all the old good Add-ons makers quit, and people would have to remake everything.

So know, Blockland should never be updated.

please stop making topics about this

please stop making topics about this

Why?

Blockland would be stuff in general

Why?

All add-ons would have to be remade

Why?


Doing this would be almost impossible.
Technically, Blockland doesn't use Torque Engine, it uses a HIGHLY modified version of Torque.
So technically, it's its own engine.
There's no need to update the engine anyways, Blockland's just fine the way it is now.

Plus,
All add-ons would have to be remade, which is completely bad because all the old good Add-ons makers quit.