I dont need anything advanced :/
also i have another question, when exporting it into BL, how do i keep the textures?
by advance, i mean better to use and easier...trust me try it
Not true, torque constructor is by far much easier to use and can achieve everything that quark can. With constructor you don't have to worry about glitchy exporters, hard to install plugins or any of those crap WAD files.
Constructor was made for the Engine in question.
Another benefit is that you can drop DTS shapes directly into Constructor to use as reference (like the minifig model).