Author Topic: Quesions  (Read 2021 times)

Well i'm pleased with TQ and it seems really really easy to use but i have one question. (ok 2.)

1. Its getting really frustrating becuase my view is mesed up. basically its like a FPS view thing.. I hold right click and i can. well "free look" and i can move with WASD and when i create an object (box sphere w/e) the camera locks onto it and follows it and it makes me lose control of the object.

2. I've noticed in some maps theres secrets and i'm wondering how do you build things in torque constructor like a hole in a cabinet without having to make a million objects around it to make a hole. (basically is there a bullion tool) (spelling on Bullion) 

« Last Edit: October 16, 2007, 08:54:48 PM by Mr_Grinch14 »

Every brush in an interior must be convex. That sadly means no simple holes.

Fortunately Torque Constructor has a subtract tool that allows you to cut holes out of existing brushes.

trust me, use quark.
its much more advance then constructor.

I dont need anything advanced :/

also i have another question, when exporting it into BL, how do i keep the textures?

You take them out of torque constructer and place them in the textures file and redirect the .mis to look there for them

I dont need anything advanced :/

also i have another question, when exporting it into BL, how do i keep the textures?
by advance, i mean better to use and easier...trust me try it

I dont need anything advanced :/

also i have another question, when exporting it into BL, how do i keep the textures?
by advance, i mean better to use and easier...trust me try it

Not true, torque constructor is by far much easier to use and can achieve everything that quark can. With constructor you don't have to worry about glitchy exporters, hard to install plugins or any of those crap WAD files.

Constructor was made for the Engine in question.

Another benefit is that you can drop DTS shapes directly into Constructor to use as reference (like the minifig model).

I dont need anything advanced :/

also i have another question, when exporting it into BL, how do i keep the textures?
by advance, i mean better to use and easier...trust me try it

Not true, torque constructor is by far much easier to use and can achieve everything that quark can. With constructor you don't have to worry about glitchy exporters, hard to install plugins or any of those crap WAD files.

Constructor was made for the Engine in question.

Another benefit is that you can drop DTS shapes directly into Constructor to use as reference (like the minifig model).

I agree with you reactor. but i still dont know how to get my models in blockland with textures! (i can get them in, there just black though.)

ook just reaized there textured but not lighted... any ideas?

EDIT: figured it out, forgot to relight the scene. :\
« Last Edit: October 13, 2007, 10:10:00 PM by Mr_Grinch14 »

Can somone tell me HOW to get interiors out of Torque Constructer and into Blockland?