%CLpos[1] = %client.player.getposition();
%CLpos[1] = %pos;
%x = getWord(%pos, 0);
%y = getword(%pos, 1);
%z = getWord(%pos, 2);
%p = new Projectile()
{
dataBlock = SwollowIgniteProjectile;
initialPosition = vectorAdd(%x SPC %y SPC %z, "0 0 0");
initialVelocity = "0 0 0";
scale = "1 1 1";
client = %client;
};
MissionCleanup.add(%p);