Author Topic: Action Melee [Updated 8/10/13]  (Read 24190 times)

loved these on your server



Best Add-On 2013!

Glad it was finally released!

Can you add a version with light and heavy punch attacks?

Lights are quick and do small ammounts of damage while heavy attacks throw people with knockback but are slower. That's pretty much basic fighting game mechanics right there. If you're willing to expand on it, Light and heavy COMBOS (With heavy attacks dealing knockback or tumble damage, depending on combo) Would be siick.
« Last Edit: June 07, 2013, 04:12:29 PM by Megaguy2 »

We need a parkour DM with this mod and no weps. That would be amazing.
« Last Edit: June 07, 2013, 10:23:18 PM by MrLoganator111 »

We need a parquor DM with this mod and no weps. That would be amazing.
parkour

The thing is there is a delay with jumping if you're not the host.
I've experienced on high ping servers (120+) that there is like a small delay when pushing
the jump button. Probably not in your control to fix it, just wanted you to know.

The thing is there is a delay with jumping if you're not the host.
I've experienced on high ping servers (120+) that there is like a small delay when pushing
the jump button. Probably not in your control to fix it, just wanted you to know.
It's like that way with any server-sided add-on that changes how things work.

The thing is there is a delay with jumping if you're not the host.
I've experienced on high ping servers (120+) that there is like a small delay when pushing
the jump button. Probably not in your control to fix it, just wanted you to know.
Jump? What do you mean. This is just melee right?

We should take the fist model...
...AND SLAP IT ON THIS!

Whoops accidental double toast
« Last Edit: June 09, 2013, 08:54:42 AM by randomtroll39 »

No need to double post

We should take the fist model...
...AND SLAP IT ON THIS!
Nah, but you could try to.

You should add some probability to the weapon taking, because I'd hate to pick up a weapon and somebody just snatch it very easily from me. It should probably do something like based on their hp and how fast they are moving or something. Also, maybe you should add a bit of randomness with the punches, make them do a random number from somewhere from 10-30? Would add a bit of realism and not make the melee overpowered.