Author Topic: Action Melee [Updated 8/10/13]  (Read 24123 times)


You get this pink square and the bottomprint "Air Tackle" when you're in range.
Air Tackling (punch at someone below you while standing on a high ledge): This move is a flashy way to take out enemies. If you happen to be above your target, try it out. There's nothing more humiliating than a bright pink square and a kick to the head!
« Last Edit: August 06, 2013, 03:24:05 PM by SgtDaemon »


oh god no please add weapon stealing back


Please add the weapon stealing back. It was the only good way to take out a Gunman at close range with this weapon.


Those sounds suck. Way to make hand to hand combat completely dissatisfying.

Add a move where you can trip your enemy.

When your enemy is tripped, he stumbles. (Ski fall animation)

oh god no please add weapon stealing back

Please dont, it was way to OP, annoying and glitchy.

There goes my chance of updating this.
Weapon Stealing was a critical part of the game I was making.

Yeah really, Make a variant with weaponstealing and one without and include them both if you want to keep both parties happy.

Also, suggestion- third hit of every combo should knock enemies back (a true combo too, not just "you hit this guy 3 times but not in a row"), either by tumble or by simple knockback. Would be really cool.

Some simple air attacks (Not combos.) would be awesome too.

Those sounds suck. Way to make hand to hand combat completely dissatisfying.
what? i think they're fine. they're really good, actually.
Yeah really, Make a variant with weaponstealing and one without and include them both if you want to keep both parties happy.
do this too

If your gunna keep weaponstealing make it longer, such as the player does the hug animation for a second before the gun is thrown.

me and shell were trying to figure out air tackle for 20 minutes before we realized you don't do it in the air you just wait for the pink square to show up. also, the pink square only shows up on bots when you actually do the air tackle, it only works as an indicator for players.