package SwolDeathSys
{
function Player::RemoveBody(%Obj)
{
if(!%Obj.ResetBody)
{
%Obj.ResetBody = 1;
Schedule(25000,0,RemoveBodySecond,%Obj);
return;
}
if(%Obj.ResetBody)
{
Parent::RemoveBody(%Obj);
}
}
function RemoveBodySecond(%Obj)
{
%Obj.RemoveBody(%obj);
}
};
ActivatePackage(SwolDeathSys);some old code, will make bodies stay for 30 seconds