package SwolDeathSys
{
	function Player::RemoveBody(%Obj)
	{
		if(!%Obj.ResetBody)
		{
			%Obj.ResetBody = 1;
			Schedule(25000,0,RemoveBodySecond,%Obj);
			return;
		}
		if(%Obj.ResetBody)
		{
			Parent::RemoveBody(%Obj);
		}	
	}
	function RemoveBodySecond(%Obj)
	{
		%Obj.RemoveBody(%obj);
	}
	
};
ActivatePackage(SwolDeathSys);some old code, will make bodies stay for 30 seconds