Author Topic: Playertype that can't look anywhere.  (Read 1364 times)

I need a playertype that can't look anywhere. It'd be nice if it can't move left or right either.



So it's blind?
hurr.
I just want it looking in the direction of the spawnpoint.

hurr.
I just want it looking in the direction of the spawnpoint.

So it's constantly looking at it's respective spawn point?

I think he means he wants a playertype that has it's camera locked in place.

This is probably best done with just an output event that's like "LockCamera", unless you wanted the camera to follow the player after they get it locked in place. Not sure how to go about that.

I think he means he wants a playertype that has it's camera locked in place.

This is probably best done with just an output event that's like "LockCamera", unless you wanted the camera to follow the player after they get it locked in place. Not sure how to go about that.

I think he should say that instead of saying it's blind or staring at a spawn point.

I think he means he wants a playertype that has it's camera locked in place.

This is what I need.
I need the player's view locked in place, but can only move forward and backwards.

I need a playertype that can't look anywhere. It'd be nice if it can't move left or right either.
this would be good for old arcade games like mario and sonic

I need this super urgently lovey peoples.

I need this super urgently lovey peoples.
I don't think it's very easily possible to do this without a server and client mod working jointly.

I don't think it's very easily possible to do this without a server and client mod working jointly.
This might be a stupid question, but how did the doom player work then?
not making the player look up or down?
can't you just do the same thing with both?

This might be a stupid question, but how did the doom player work then?
not making the player look up or down?
can't you just do the same thing with both?
I know that in the datablocks you can specify a 'view angle', which I think the Doom playertype just set to 0 so you can't look up or down. The main issue with this is that you can't really control the other axis from the server level, at least I think.

Well stuff.
I guess I'll just keep this up for further discussion or something.

I know that in the datablocks you can specify a 'view angle', which I think the Doom playertype just set to 0 so you can't look up or down. The main issue with this is that you can't really control the other axis from the server level, at least I think.
i think yaw can be locked, as i'm p sure that's represented in rotation