(This is a race, not a character)

Different Cyllene
Name: Cyllene
The Cyllene are a race of amphibious humanoid creatures that live deep within dangerous asteroid belts that most pilots would call Self Delete to try to maneuver through. They have no bones, but instead hard and rough skin, with some thin pieces of exoskeleton scattered around their bodies and a long, thick exoskeleton on their back protecting the place where their non-existent spine is located. Because their first home was an asteroid belt, they are still very new to FTL travel due to the fact they did not need to travel far to get to another asteroid. They were minimally damaged by the Eldritch during the Shattering because they were deep in the Asteroid field, where barely anything would expect a colony to live and thrive in. Their economy relies on Manufacturing, Mining, Trading, and general industry. Illegally mining in a Cyllene asteroid field will anger the Cyllene and they will most likely send frigates to deal with the tresspassers.
They are skilled in Engineering, Piloting, and Pyrotechnics (explosions/fire)
The Cyllene Military uses Helical Railguns (combination of railgun and coilgun) and Scram Cannons as their primary weaponry, but they have easy access to asteroids, which puts them high on the list of dangerous races in the galaxy. (they have the ability to ram asteroids into planets)
Ships are in order from top to bottom (the closer they are to the bottom, the more rare it is to see the ship)


Trading Vessels are among the most commonly seen Cyllene ships, they handle business and find good places to sell/trade things, though they don't carry things to trade. 4 Weapons, 2 Armor, 15 HP
Freighter ships carry freight (as the name implies) and sell things after Trading ships have found a place to do business at, they are usually escorted by 2 - 5 Guard ships, and carry very valuable loot depending on how many guards are escorting it. Attacking one will cause Cyllene military ships to jump in as soon as possible. 0 Weapons, 5 Armor, 18 HP.
Gaurd ships can usually be found escorting freighter ships, they have 4 Weapons, 2 Armor, and 7 HP.
Patrol ships, well, patrol the area, they are usually found patrolling Cyllene territory, if a patrol ship sees a trespasser, they alert the Cyllene empire then ask the trespasser trespassing things and request to put a tracker on their ship. 4 Weapons, 6 Armor, 12 HP
Scouts are light and unmanned scouting/scavenging ships, they usually travel in packs of 3-7. They have 2 Weapons, 6 Armor, and 2 HP
Exploration ships are used for exploring an asteroid field or anything that has interested the Cyllene after scouts have found it. 6 Weapons, 10 Armor, 15 HP
Frigates make up most of the Cyllene military, with 6 Weapons, 8 Armor, and 13 HP.
Destroyers are called in only on desire situations and during a full-on war, they have 8 Weapons, 10 Armor, and 17 HP
Carriers are only used during full-on wars between the Cyllene and another empire, They can deploy 4 squads of fighters and have 2 Weapons, 12 Armor, and 20 HP, they rely on the fighters to be their defense and offense, and without them they will retreat.
To get a battleship on your tail you've got to be like the biggest, baddest, pirate around, these are seen in full-on war with a whopping 11 Weapons, 12 Armor, and 26 HP.