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Author Topic: OUTER RIM - dead until the 5th  (Read 20698 times)

You head down the hallway, Euro and Davehs trailing behind.



: . . .
The stowaway doesn't notice you guys arriving, probably because of all the gunfire.

also if you're wondering i'm just lazy as stuff when it comes to updating but in reality it takes me like 20 minutes

i would like to reemphasize i'm still waiting on this and can't update until i get a command for this.




SHIP(S)
The Respite
HP: 18/18
Weapon Slots: 12/12     
Defense Slots: 6/6
Utility Slots: 0/1
Energy: 5/5
Cargo: 0/20



10 Shrapnel Cannons (450/450)     
4 Ferronium Plating (+8 Armor)     



2 Autocannons (60/60)
2 Magnetic Shields (+2 Shields)


HANGAR

§1000

Shrapnel Cannon (Strength 4, 3 Shots, Jamming Threshold 3)---------§280 buy§160 sell
Autocannon (Strength 6, 2 Shots, Jamming Threshold 4)---------§750 buy§370 sell
Scram Cannon (Strength 5, 2 Shots, Jamming Threshold 5)---------§700 buy§350 sell

Ferronium Plating (Armor +2)---------§260 buy§100 sell
Nanofiber Plating (Armor +3)---------§400 buy§180 sell
Magnetic Shields (Shield +1)---------§200 buy§80 sell
Reactive Shields (Shield +2)---------§580 buy§200 sell
Conductive Sheath (Energy Shield +2)---------§380 buy§120 sell

Commodities    §10/t
Weapons    §20/t
Technology    §30/t
Raw Materials    §30/t

REFITTING NOT AVAILABLE

Continue to Pursue the Stowaway.

Continue to Pursue the Stowaway.
the stowaway is in front of you

>Initiate non-lethal takedown


Purchase 1 Nanofiber and 1 Magneic Shield.

Before you guys can do anything, Oshi comes running in.



: AW YEAH.
: ?

The stowaway turns aroun-





: forget.




Purchase 1 Nanofiber and 1 Magneic Shield.

Buy Nano-fiber Plating and some commodities.

SHIP(S)
The Respite
HP: 18/18
Weapon Slots: 12/12     
Defense Slots: 6/6
Utility Slots: 0/1
Energy: 5/5
Cargo: 12/20



10 Shrapnel Cannons (450/450)     
3 Ferr. Plating, 1 Nano. Plating (9 Armor)     


10 Commodities



2 Autocannons (60/60)
2 Magnetic Shields (2 Shields)


1 Ferronium Plating, 1 Magnetic Shield



§300

« Last Edit: July 07, 2013, 01:10:22 PM by Conan »

It's the Kool-aide man.

Stand him up, hold his hands behind his back, and point a pistol into his jugular.  Lead him to an interrogation room for questioning.

Also shut that alarm off.
« Last Edit: July 07, 2013, 02:03:23 PM by SWAT One »

tie him up and take him to the bridge for JUSTICE

tell him that he's handsome and then take him away

Take him to weapons and launch him from the torcreep bay.

Or just take him prisoner and inquire origins/motive.

You requisition the nearest room for interrogation, after using the wall panel to turn off the alarms.



: Hello.
: Hello, Hadrian. Mind if I requisition this room to interrogate this guy?
: Not a problem.
: Would you pull down a couple chairs for us to use?
: Sure.

Hadrian, or HD-152, pulls down two chairs from the wall bracket and props them up.



You take a moment to tie prisoner down to the chair. Hadrian doesn't seem to be leaving the room.

: If you don't mind, I'd like to stay and watch. I may be of help.

Hadrian can be the mook that slaps the fellow on command.