commandToClient(%cl,'ServerMessage','MsgYourDeath',"");
success!Code: [Select]commandToClient(%cl,'ServerMessage','MsgYourDeath',"");by tricking the client into thinking they've died it will close their inventory
That may cause some problems, because the client is told that their dead.
not really, It sends a "click to respawn" message but you can override it with a blank centerprint, the rest of the stuff is handled by the server, although I may end up changing it to however minigame resetting handles it
commandToClient(%client,'PlayGui_CreateToolHud',"PlayGui");