Author Topic: new tree brick  (Read 3145 times)

we need more tree bricks. they would look just like the ones in this image


doesnt one already exist?

doesnt one already exist?
yeah there are some that look just like that but I think they're private :(

yeah there are some that look just like that but I think they're private :(
Yeah there's also a pine tree
Pretty awesome so far. Makes me want to clean up these pine trees for a release.


I setup the generator to use custom biomes, but they didn't seem to generate. Will have to try again later tonight.
I sooo want more tree bricks

the default one are ugly because they're the same height as the player

I would like tree bricks that aren't complete trees, but bits and pieces of trees to create different, full sized trees in-game.

I would like tree bricks that aren't complete trees, but bits and pieces of trees to create different, full sized trees in-game.

modular trees ... that actually sounds cool.

Yeah there's also a pine tree I sooo want more tree bricks
Are these public? I've seen them from time to time but have never been able to find anything on them.

Yeah there's also a pine tree I sooo want more tree bricks

the default one are ugly because they're the same height as the player

nice map, but where to get those trees?

nice map, but where to get those trees?
That's exactly what I want to know

they're private as far as I know

we need more tree bricks. they would look just like the ones in this image
Someone needs to write a super cool program that takes a group of bricks, reads their blb files and exports the whole thing as a single new brick

Someone needs to write a super cool program that takes a group of bricks, reads their blb files and exports the whole thing as a single new brick
yes
yes yes yes


There are some tree bricks HERE.

Someone needs to write a super cool program that takes a group of bricks, reads their blb files and exports the whole thing as a single new brick
The hard thing about that would be offsetting the faces and finding which faces to exclude.

There are some tree bricks HERE.
The hard thing about that would be offsetting the faces and finding which faces to exclude.
That would be fairly easy considering you have the position of the brick, the rotation of the brick and the position of the faces.
I think the main problem would be figuring out which faces overlap each other, to exclude them I figured out how

The main problem would be creating a collision shape. If collision doesn't matter we can do it
« Last Edit: June 15, 2013, 08:59:12 AM by Zeblote »