Author Topic: Looking for an MMORPG with a combat system like Paper Mario 64/TTD  (Read 1102 times)



Unfortunately, if such a thing existed, everyone would use cheating software to time every action command perfectly.  There's a reason most MMORPGs are boring grindfests, you know.  Can't cheat your way through that!

Unfortunately, if such a thing existed, everyone would use cheating software to time every action command perfectly.  There's a reason most MMORPGs are boring grindfests, you know.  Can't cheat your way through that!
Bots that run all night killing things and earning exp

Nothing is hax freeeeeee

Unfortunately, if such a thing existed, everyone would use cheating software to time every action command perfectly.  There's a reason most MMORPGs are boring grindfests, you know.  Can't cheat your way through that!

Change the action key every time?

Have you ever used a bot/hacked a game? These things are smarter than that

Change the action key every time?

Unfortunately, botters can program it to recognize what it would need to do.

Change the action key every time?
Because everyone loves quicktime events.

I have thought of making an MMO like this. It would be so much fun but I have no programing knowledge,

Unfortunately, if such a thing existed, everyone would use cheating software to time every action command perfectly.  There's a reason most MMORPGs are boring grindfests, you know.  Can't cheat your way through that!
idk if that's a legitimate reason to make your game terrible

idk if that's a legitimate reason to make your game terrible
But with an MMO theres no reason to play it if you can never be as good as the people that bot..

But with an MMO theres no reason to play it if you can never be as good as the people that bot..
i don't see how that's an issue unless competition against players is an important part of the game in any way and isn't well thought out, in which case the game probably isn't that great even without bots

unless your motivation in the game is being the best or something

bots are only a problem if they actually affect the gameplay of others significantly. e.g. breaking the economy of a game or just general exploits of broken systems

in a game like OP is describing, this may not be an issue. however, paper mario is singleplayer; the transition to a multiplayer environment isn't so smooth, so it'd be interesting to see how that could be accomplished.

edit2:
do keep in mind, everything bots do can be theoretically achieved by humans. bots are used when this kind of task is monotonous, boring, or if the player knows they can consistently seek rewards. AKA grinding. the argument that making a game around grinding curbs bots is ridiculous because bots generally are made and used so that the player doesn't have to grind actively

and if a game is designed so that a player of greater rank/skill level can easily ruin the game for others, the design is flawed. again, this could be achieved with or without a bot theoretically, as bots don't hack the game in any way (unless minor 'hacking' is required for the bot to function).
« Last Edit: June 14, 2013, 02:17:02 AM by otto-san »

A bot would be perfect, every time. And if its an MMO with no competition, then the only goal is to be the best. If its an MMO with no player interaction then whats the point of it being an MMO?

penny arcade episode 1 and 2