Author Topic: External .bls build editor  (Read 1847 times)

/supporting the supporter and the supporter that he supports
/supporting the supporter that supports another supporter that is supporting another supporter that is supporting me

Highly detailed terrain. Instead of having 4x4 Cube terrain you could have this nice highly detailed terrain.
you see nothing wrong with having a terrain made completely out of 1x1 plates?
So you're gonna build a city with very little detail and thought put into it?
No, but a lot of lazy builders would take advantage of this to put out tons of undetailed garbage and it just wouldn't be good.

I suppose you could apply the same argument to the duplicator, but that actually has plenty of good uses for building. The only thing this would be good for is mass-coloring things and maybe making large landscapes (as you mentioned), and that's only if it included some sort of algorithm to use the largest possible bricks or something so that it's not completely spam.

The only thing I'd like to see as an editor like this would be a Blockland Planner. Like a BlsCAD (AutoCAD) of sorts, so you can plan out your builds.
But... that's it.
No full-featured .bls builder. No.
Yes, I agree.

You can edit builds with notepad currently. Is that not enough?

Although, with terrains you used to be able to import a heightmap. It would be cool if you could use a heightmap with bricks.

It doesn't make anything easier, when you could just launch this in game like mission editor

Why the forget you want this to be an external app is beyond me

You can edit builds with notepad currently. Is that not enough?
No, that's like trying to make a map in SumoTori.

you see nothing wrong with having a terrain made completely out of 1x1 plates?
Not really, other than performance and being bad for vehicles. Which is why you place them on a 64x64 baseplate. I didn't have performance problems rendering that much 1x1 flat plates.

No, but a lot of lazy builders would take advantage of this to put out tons of undetailed garbage and it just wouldn't be good.
facepalm*

I suppose you could apply the same argument to the duplicator, but that actually has plenty of good uses for building. The only thing this would be good for is mass-coloring things and maybe making large landscapes (as you mentioned), and that's only if it included some sort of algorithm to use the largest possible bricks or something so that it's not completely spam.
What about 8x8 Modular terrain?
« Last Edit: June 16, 2013, 08:09:11 AM by BDX777 »

I'd like to have something where you can sculpt bricks using different brushes to make some more realistic terrain

I'd like to have something where you can sculpt bricks using different brushes to make some more realistic terrain
See? This is why I said you should use 1xs1 flat plates, or atleast give it a try.

I would use 2x2x1 bricks so it doesn't eat up my brickcount 4x faster, but even with 4x cubes it'd be easier to make terrain on a large scale. It's a lot easier to make it like that rather than placing each block individually. It'd be nice to see your whole landscape, and edit large parts of it instead of deleting everything.

I would use 2x2x1 bricks so it doesn't eat up my brickcount 4x faster, but even with 4x cubes it'd be easier to make terrain on a large scale. It's a lot easier to make it like that rather than placing each block individually. It'd be nice to see your whole landscape, and edit large parts of it instead of deleting everything.
I hate 4x cubes because you have to jump to ascend. Which is my I don't play minecraft much (if not at all).