Author Topic: New Brick FX  (Read 797 times)

The game needs some new brick FX. Here are some of my ideas:
• Shine - Makes the brick "shine" more/show more white from the light source.
• Dull - Does the opposite of shine. Less light is "reflected".
• Matte - Makes it so the brick reflects NO light from the light source.
• Rough - Adds the ramp texture to the sides of a brick.
With shaders off, the bricks just appear normal.

Awesome
Also what about full-blown image reflections? and Real-time reflections?
Mirror's and cheated reflections!

Awesome
Also what about full-blown image reflections? and Real-time reflections?
Mirror's and cheated reflections!
imagine lagging because you have to render the game 4 times

1 for normal
2 for shadows
3 for mirrored normal
4 for mirrored shadows

either figure out a method that doesn't do that, or don't do it at all

I'd be totally okay with a mirror brick that reflects the skybox texture

I know this can be done with DTS as i've done it before, so maybe you can do something like what the special shaped bricks do and use a DTS and a BLB

imagine lagging because you have to render the game 4 times

1 for normal
2 for shadows
3 for mirrored normal
4 for mirrored shadows

either figure out a method that doesn't do that, or don't do it at all
Maybe the game should be optimized then.
Also who the forget says the game has to render shadows in the mirror? And you can downscale the resolution of the reflection by %25.


Maybe the game should be optimized then.
...
You've no idea how optimized the game is.

...
You've no idea how optimized the game is.
Barely optimized.
When turning shaders on it drops over 200 frames. That's loving terrible optimization.

Barely optimized.
When turning shaders on it drops over 200 frames. That's loving terrible optimization.
lets put it this way, the current version of torque is not meant to render shadows for multiple thousands of bricks in real time at all, plus why the forget would you need over 30-60 frames per second

hardly any game I know can render 250,000+ objects in real time

also your graphics card is at fault aswell