Author Topic: intelligent bots?  (Read 1180 times)

ever since bl introduced bots as a part of bl itself w/o having to download mods, it has been easier to make games with them. however, I have frequently discovered that I had to equip them with either weapons with high capacity magazine weapons, or weapons with infinite ammo. is there a mod/way to make them reload their weapon? also, is there a way to make them properly shoot automatic weapons?

There is a difference from Ai and bots, these bots are just player models with basic lines of code that tell it "Enemy" or "Walk"
AI is an artificial intelligence that can be programed to do something flawlessly and think.
We obviously have the wrong update here as I think Ai would have been better, even if it did take a year and a half to code.

Edit: No, I don't think its possible until we get an employee from dice or strings to do it for us.
« Last Edit: June 16, 2013, 09:31:32 PM by Alkatjo »

There is a difference from Ai and bots, these bots are just player models with basic lines of code that tell it "Enemy" or "Walk"
AI is an artificial intelligence that can be programed to do something flawlessly and think.
We obviously have the wrong update here as I think Ai would have been better, even if it did take a year and a half to code.
Ehhh. The 'bots' would be the computer player objects. They still need AI to function. Default bot events supply basic AI and some functionality to improve AI as needed to an extent.


Edit: No, I don't think its possible until we get an employee from dice or strings to do it for us.
It's totally possible to make better AI than the default bots have. If you look at a lot of AI-using gamemode mods (ZAPT, for example), you can see that there's been work to code the AI specifically for the purpose of the gamemode. The reason why bot events don't offer this kind of AI is probably because keeping it simple allows for it to be much more useful as events.

perhaps a new event should be put in called "setWeaponAIType"

and options for that could be "ranged" "reloadable ranged" "automatic ranged" "reloadable automatic ranged" "melee" etc


I wish bots could pick up weapons they find

perhaps a new event should be put in called "setWeaponAIType"

and options for that could be "ranged" "reloadable ranged" "automatic ranged" "reloadable automatic ranged" "melee" etc
you are on to something there!

ok I have figured out that they can shoot automatic weapons correctly. if only they would reload them...

ok I have figured out that they can shoot automatic weapons correctly. if only they would reload them...
If reloading uses light ever considered having do the turn on light motion thing event.
Might not help actually but just an idea.

The default bots are already as intelligent as the average blockland player. If they're not smart enough for you, that's a different problem entirely...