take it out of the dark rainy map pls its lagging the f out of me
also, i'm noting hills-on-flat syndrome in the final product. clear sightlines from one end of the map to the other.
its also lacking that strategy idea that you originally intended it to have. there needs to be more bonuses (terrain mainly) for people who coordinate. Right now there's nothing pushing for that.
Ideally strategic maps would offer terrain bonuses that either 1) offer a bonus over a limited area, but easy to get to; or 2) offer a huge bonus over the whole playing field but is "pretty easy to spot and kill people there" or "hard to get up there", thus requiring teammates to distract enemies for you to kill or take out those focused on you.
And currently it doesn't explain why the points are important. I don't see any bonus in capping a point other than the hilltop one, mainly because I can't tell what the point gives us. For the lower bases, its barely anything in terms of a new spawnpoint, and the fact that they're located less than a 64x baseplate away from the home spawns (uncappable) means that its difficult and almost pointless to hold the position, assuming the enemy team is decent. The open firing field between the two bases is much easier to control and shoot people over, while the towns only give the enemy building bonuses for them to ambush you from. Only the upper base provides serious map control, but once a team holds it (if they're anywhere near decent) its impossible for the other team to cap. since its practically impossible to climb the cliffs while not being spotted.