Author Topic: We're making a horror game!  (Read 5897 times)



I say thanks for using Polish Commodore. Since this is based just after WWII you should focus on making the world actually look based in that time era.




This is not completely based on the original level, also that screen has been updated to a custom os so that i wont violate rights. also you can see the exact date on the screen which the game is based on.

Also if somebody is interested in designing the rooms, let me know.
Hi.


Should i replace all the manual doors with sliding doors?

Sliding doors seem more sturdy and less flimsy that the manual ones.

Should i replace all the manual doors with sliding doors?

Sliding doors seem more sturdy and less flimsy that the manual ones.
The original had manual ones, but sure.

Hey, I both compose music as well as can write some of the story as well.

I also recently made a series of cool sounds that could work very well with this.
What do you mean by design rooms? If you mean by blue prints or something similar I could be of some help.

It's got a Penumbra: Overture feel. I like it. Hope it's not full of cheap jumpscares, if not, I'll defo play it.

The original had manual ones, but sure.
I sticked with the manual ones, I first had problems with the manual doors and i considered of changing them but the problem is now fixed, Also i might release a demo when demian has finished with his modelling.

What do you mean by design rooms? If you mean by blue prints or something similar I could be of some help.

Well if you have modelling experience you can help us. What i'm expecting is levels based on blueprints. The current first level has problems with occlusion zones causing weird clipping errors. If you want you could make assets for the different parts of the environment, For exaple: Tunnel parts, Rooms, and so on.