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Author Topic: The Superscape Project (Hopefully a game someday)  (Read 6067 times)

BEWARE: WALL OF TEXT BELOW!
Also, some of the tables may be are out of alignment depending on the length of the tab indent because this was made in Notepad. If you know how to fix this here please tell me.
There may be a few odd returns here or there, again because Notepad.

Superscape: Revised draft 4

This is the Superscape, a project I've been working on for a while. Right now it's just an idea, in my head, in my notebooks, and in the contents of my flash drive, such as this document. If you find any inconsistencies, feel free to point them out; chances are I copypasted text from an older draft and forgot to fix part of it.
Yes, I want to make a video game out of this someday.


Area format:
-AREA NAME-      -LEVEL NAME-         -SOUNDTRACK-      -LEVEL THEME-
-SAPIENT SPECIES-   -LEVEL NAME-         -SOUNDTRACK-      -LEVEL THEME-
-COMMENTARY-   -LEVEL NAME-         -SOUNDTRACK-      -LEVEL THEME-
---FIRE---
Magma Mountain      Ride to the Top                  (bouyant platforms, rising lava)
         Wall Kicker                  (wall-kick over rising lava)
         Over AND Up                  (run over rising lava)
Podoboo Peak      Climbing Out         SMRPG Axem Chase   (climbing over lava)
         Geyeser Lift                  (climbing up lava geysers w/ platforms)
         Geyeser Drop                  (climbing down lava geyesers)
Fiery Falls      Surfing Down the Falls               (3D lava surf down mountainside)
         Climbing Back Up      V2.6 Magma      (Lava climb as Vectorman 2.6)
         Winding Down                  (3D mario kart down mountainside, dodge lava)
Lava Lagoon      Bonesurf Dodge                  (3D Lava surf)
   Kraeus   3   Bridge over Troubled Blaargs   SMG2 Melty Monster   (3D lava bridges + blaargs)
         Blaarg Rider                  (3D Blaarg ride?)
Heat Waves      Tidal Dasher                  (2D Tidal lava, giant Buzzy shells)
         Wave Jumper                  (2D Lava Waves)
         Wave Surfer                  (3D Lava Wave Surf)
Tephra Trench      Raining Fire                  (2D Kab-ombs and meteors)
         Black Ashes                  (2D Black Gas Run)
         Just Run.         NSMBW Volcano      (2D Meteors over some lava)
Flaming Fortress                        
   Kraeus   4   Firewalker                  (2D collapsing bridge?)
         BOSS:                     
Pyro Palace                           
   Kraeus   5   Lava Up                     (2D Rising Lava net climber)
         BOSS: Mean to the End               
Steam Caves      Wall of Steam         V2.7 Heat      (2D Steam jet caves, hot)
                              
                              
Volcano Valley      Don't Look Down         SM3DL Castle      (3D Sky Castle Remains/Ridges)
   Kraeus   2   Crevasse Crosser               (3D volcanic bridges/caves)
                              (3D SMG2 Wild Glide?)
Crispy Caves      Boulder Jumping         WL4 Fiery Cavern   (2D Boulder Jumps)
         Sinking Platforms               (3D Sinking Lava Platforms)
         Jump Carefully         SMRPG Volcanic      (3D Lava Cavern Quick Jumps)
Kraeus Crags                  Custom: Kraeus      
   Kraeus   1                        
                              
---ICE---
Cold Cold Cliffs   Cliff Climber         WWDiY Cold Wind?   (3D Ice Mountain climb)
         Cliffjumper                  (3D Ice Mountain jumps)
         Mountainslide                  (3D ice mt slide)
Slippery Slopes      Penguinslide                  (2D penguin slide)
         Slip n' Sled                  (3D Sledding)
                              
Freezie Field                           
         Blizzard!         VC -32         (2D Blizzard)
         Flash-Frozen                  (2D/3D flashfreeze)
Frosty Forest      Snowboard Down         SSBB/1080 Golden Forest   (3D Snowboard Forest)
         Uphill Battle                  (3D Ice Forest climb, snowballs rolling down)
                              
Glacier Gulch      Slow Snow         MP2 Phendrana Deep Lake   (2D/3D Deep Snow)
         Glacier Racer                  (3D Kart Race, Valley, No laps)
                              
Iceberg Isles      Iceberg Bridges                  (3D Icebergs, bridges)
   Nbus   3   Frostfoot Dash                  (3D SMG-style Ice Mario)
         Frozen Water         VC Screentest      (3D Frozen Ocean Path)
Deep Freeze      Frozen Solid         WMoD Sneezemore      (2D Frozen 100% caves)
   Nbus   2   Icicles!                  (2D Icicle Caves)
         Hotsprings         MISI Hotsprings      (3D Ice-water ledges)
Frozen Fortress                           
   Nbus   4                        
         BOSS: All Alone                  
Cooler Castle                           
   Nbus   5                        
         BOSS: Only One                  
Winter Wonder (#)   Walkin            MS Winter Wonderland   (Peaceful lightsnow winter wander)
                              
                              
Wenceslas Walk (#)   Looking Out         MS Wenceslas      (3D "Meet everyone" mission)
                              
                              
Nbus Hills                  Ceth's NBUS      
   Nbus   1                        
                              
---SPACE---
54 Station                  HHD 54         
   54   1                        
                              
Freedom's Ring                  KSS Hero Space?      
   54   3                        
                              
Damage Debris      Spacejunk Maze         SMG2 Space Storm   (Space junk - magnet platforms)
   54   2   Spacejunk Stars                  (Space junk - pullstars)
                              
Bz Monastery                  HHD Bz         
   Bz   1                        
                              
Meditation Station                        
   Bz   3                        
                              
Lubax Station                  HHD Lubax      
   Lubax   1                        
                              
Cosmic Castle                           
   Poccher   5                        
         BOSS: Null and Void      MLBiS Final      
Poccher Fortress               HHD Poccher      
   Poccher 1                        
                              
Battle Belt (*)                  SMG2 Battle Belt 2   
   54   4                        
         BOSS: Lucky Shot               
The Round Table                           
   Lubax   3                        
                              
Piranha Planet (#) (*)                        (2d pipes platforms)


---CAVES---
Ceiling City                           
   Mok   3                        
                              
Geg Tunnels                  HHD Geg         
   Geg   1                        
                              
Sealed Ruins                           
   Geg                           
                     
Gorif Mines                  HHD Gorif      
   Gorif   1                        
                              
Great Shaft                           
   Gorif   4                        
         BOSS: Death Spiral               
Rock Bottom                           
   Gorif   5                        
         BOSS: Mind Wipeout               
Mok Cavern                  HHD Mok         
   Mok   1                        
                              
Mushroom Caverns                        
                     SSBB/SMB Underground   (SMB Blue Caves)
                              
Underlow Caves                  HHD Underlow      (Underground cave wander, don't care where you end up style?)
   Underlow 1                        
                              
Rocky River                  
   Underlow 2                        
                              
Forgotten Falls                           (Super surreal waterfall, 3D dive)
   Underlow 3                        
                              
Monty Mines                  SPM Floro Caverns   
                              
                              
Crystal Caves      Crystal            YI Underground      (Crystal Caves)
   13   2   Crystal Shards         NG Crystal Fragments (?)(_d shattered crystals)
         Crystal Spires                  (3D Crystal Spire jumps)
Lake of Silver                           
   13   3                        
                              
Heavy Metal Cave   H Maze C (*)         SM64 HMC      (3D Metallic Cave Maze, rad?)
   13   4                        
         BOSS: Gold Crush               
Overgrown Caves      Dig Deeper         Brinstar Vegetation   (vegetation caves)
   Oilyn   4   Root of the Problem      SSBB/MG Cave      (3D monster cave, dark, uneasy)
         BOSS: Sick Vined               
Oilyn Caves                  HHD Oilyn      
   Oilyn   1                        
                              
Purity Pool                           
   Oilyn   3                        
                              
Superstructure                  V1 Superstructure   (3D maze bounty hunters?)
   Cobblers 2                        
                              
Underground Vault (*)               VC Downward Motion   
                     V1 Rock n Roller   
                              
13 Caves      Unwelcoming committee      MC 13         (hostile encounters with 13, finding cave)
   13   1   Prove yourself                  
         Learning Why                  
---DIMENSIONAL---
World Abyss                           
   Badback   4                        
         BOSS: Long-Lost         WWDiY Boss Time      
Badback Maze      Wander the Maze         HHD Badback      (Wander constantly, 2d/3d)
   Badback   1   Maze Hunt         MP2 Multiplayer      (3D Maze Bounty Hunter)
                              
Secure Sanctum      Back Around         DDRMM Exit      (Ghost-house? maze)
   Badback   3                        
                              
Worldlink Center   Maintenance Man         V1 Absolute Zero   (electrical maintenance search ?D)
   Badback   2   Opening Doors                  (puzzles from pointclick bigfishgames style)
                              
Zero Space                  SSBB Subspace 1      
                     SSBB Subspace 2      
                     SSBB Subspace 3      
---AQUA---
Ebsus Beach                  Custom: Ebsus      
   Ebsus   1                        
                              
Bellkel Beach      Deep Sea Salvage      HHD Bellkel      (Deep salvage dive, plague)
   Bellkel   1   Ship Wrecker                  (Enemy fleet defense)
         Sunken Haunt                  (2D sunken ship level?)
Sunken City      Lifeseeker         SM64 Jolly Roger Bay   (3D find)
   Ebsus   3                        
                              
Coral Cove                           
   Ebsus   2                        
         Ancestors         SMS Noki Home      (3D deep swim, SMS style, find)
Hydro Harbor                           (3D Ricco Harbor-like area)
   Ward   3   Pier Pressure                  (3D race?)
         Tidal Surge         V1 Tidal Surge      (2d/3d rainy flooded tidal harbor)
Atlantean Ark      Catching the Ark               (3D ship chase)
   Bellkel   3                        
         Sail forth!                  (3D ship pilot)
Riptide Reef                           
                              
                              
Sunset Shore                           
                              
                              
Blooper Bay (/) (#)                           
                              
                              
Coconut Coast      Boardwalk Race         LR Misc Island 1   (3D race coastline/boardwalk/jungle)
   Ward   2   Volley-Fall                  (3D Cataquack beach)
                              
Koopa Cape (*) (/)                        
                              
                              
Tidal Trench      Treasure Hunt                  (3D deep salvage dive?)
   Ebsus   4   Eeluminate                  (Dark eel chase, 2D or rearview 3D)
         BOSS: Closed Enough               
---WASTELAND---
Giers Ruins                  Custom: Giers      
   Giers   1                        
                              
Forsaken Factory                        
   Giers   3                        
         Finding Yourself      NG Fail         (Similar to NG "Level up!"?)
Lurker Landfill                           
   Giers   4   Recycle or Die         V2 Recycle or Die   (Trash beast battle)
         BOSS:                     
Smoggy Smokestacks                        
                              
                              
Construction Catwalks                        
                              
         Platforms in the Factory   NG PitF         (3D moving platform navigate)
Windfall Wasteland                        
   Giers   2   What happened here?      VC FYI         (3D Detective explore)
         Discovering Life      MP Tallon Overworld   (3D lifesearch)
Junkyard Junction   Salvage Search                  (Scrap metal salvage)
   Giers   4   Scrapyard Smash         WL4 Toxic Landfill   (WL4 Landfill style level)
         BOSS:                     
---DESERT---
Ghan City                  Custom: Ghan      
   Ghan   1                        
                              
Dusty Dunes                  SSBB/PM Gritzy Desert   
                              
                              
Desolate Desert                  URU Cleft      
   Ghan   2   Cactus Flats                     
                              
Dry Dry Dungeon                           
   Ghan   4                        
         BOSS: Gave Up                  
Tweest and Shout   TOR-NAY-DOH                  (3D tweesters to fly over quicksand)
                              
         CY-CLONE                  (3D giant twister, creates more twisters, goal is to rise in the big one)
Quicksand Cave                           
   Ghan   3                        
                              
Pyramid Palace                           
   Ghan   5   Four Pillars         SMG2 Slipsand      (3D enormous underground space, four huge pillars)
         BOSS: Head Down                  
Exodus Wasteland   Exodus Flyover         NG Exodus      (dark desert/wastes glide, hazards)
                              
         BOSS: Dust Devil               
Sunset Savannah                           
                              
                              
---HAUNTED---
Cobblers Isle      Last Stand         HHD Cobblers      (Last stand zombie attack 360)
   Cobblers 1                        
                              
Bone Bridges                           
   Cobblers 4                        
         BOSS: Grave Danger               
Ghost Valley (/)                        
                              
                              
Skeleton Slopes      Zombies in the Mist      LoZ:TP Twilit River   (fog zombie fight)
   Cobblers 5                        
         BOSS: Dead Wall                  
Eerie Lake (#)                           
                              
                              
Boo Man's Bluffs (#)                        
                              
                              
Screaming Sea (#)                        
                              
                              
Banshee Boardwalk (*) (#)                     
                              
                              
Murder Mansion      100 Rooms of Doom      WMoD Haunted      (haunted progressively harder mansion)
         Courtyard Caution               
         Even More Doom                  
Stairway to Heaven                        
   Cobblers 3                        
                              
Sickly Sewers      Zombie Slime         NG Toxic Sewers      (haunted sewers, light green slime, zombies)
                              
                              
Duskwood Forest      Lurk through the Woods      ML PiT Toadwood      (3D grey, dark purple fear woods wander)
                              
         In Blackest Night               (3D pitch-black fear woods, glowing lights, white fog?)
Wild Web                           
                              
                              
Dead Man's Dive (#)                        
                              
                              
Traveling Terror   Ship in the Night      MS Peces      (3D Black Ship Autopilot Endure)
   11   4                        
         BOSS: Dreadnaught               
Scary City                  WL4 Crescent Moon   
   11   3                        
                              
Creepy Clearing                           
                              
                              
Haunted Halls      Hotel Maze         WL4 Hotel      (Haunted Hotel Maze, adventurous)
                     NG Ghost Hour      
                              
Mixi Ruins                  HHD Mixi      
   Mixi   1                        
                              
Nightscape                           
   Mixi   2               VC Nocturnicular   
                              
Colorless Castle               SPM Castle Bleck   
   11   5                        
         BOSS: Stark Terror               
Midnight Mesa                           
   Mixi   2                        
                              
11 Hills                  MC 11         
   11   1                        
                              
---MOUNTAINS---
King of the Bill                        (bullet bill peaks)
   Cat   5                        
         BOSS:                     
Cannonball Cliffs                        (cannon cliffside jump)
                              (cannon cliffside drop)
                              
Banzai Bluffs                           (banzai bill small cliffs)
                              
                              
Spiraling Slide      Shaft Slide                  (3D slide down cave)
                              
                              
Bullet Burrow                           (2D burrow bullets)
                              
                              
Cat Cliffside                  MC Cat         
   Cat   1                        
                              
---CITY---
Puzzling Pipeworks               SMG2 Chompworks      (3D chomp pipes chompworks)
                              
                              
Snowflake City      Seeking Silver Bells      MS Silver Bells      (3D search in snowy city)
         Red-nosed Rumble      MS Rudolph      (3D team melee battle?)
                              
Sidewalk Shock                  SPM Brobot L      
                              
                              
Opression Alleys   Private I.                  (Pointclick investigation, slums)
   Mellohi   5   Hero-Man         NG F. Master      (3D alley battles, hostage rescue)
         BOSS: Cold Blood      CS3D Opression      
Better Building                  SSBB/ Butter Building   
                              
                              
Dark Disrepair                           
   Mixi   3                        
                              
Midnight Metropolis   Holmes Invasion                  (Pointclick investigation, skyscrapers)
   Mellohi   4                        (3D spiderman-style city adventure)
         BOSS: Head Honcho      CS3D Final Boss      
Mall Market                  MC Mall         
   Mall   1                        
                              
Mellohi Alleys                  MC Mellohi      
   Mellohi   1                        
                              
Stal Suburbs                  MC Stal         
   Stal   1   Daycare center                  
                              
Strad Subways                  MC Strad      
   Strad   1                        (Some sort of guitar-hero-esque thing?)
                              
Ward Port                  MC Ward         
   Ward   1                        
                              
---FOREST---
Sludge Swamp                           (3D pur-dull psn swamp)
                              
                              
Mudpit Marsh                           (?D mud swamp)
                              
                              
Forest of Secrets                        (3D huge talltrees illusion misty forest getlost)
   Badback   5   Mist Chances         V2 Mist Chances      (3D misty caves below forest, illusions)
         BOSS: Kept Secret               
Wanderer's Woods                        
                              
                              
Towering Tree                           (3D great tree climb)
                              
                              
Buster Bog                           (2D obstacle swamp, foes that throw)
                              
                              
Polluted Pond                           
   Oilyn   5                        
         BOSS: Oil Skill                  
Far Forest                  MC Far         
   Far   1                        
                              
---JUNGLE---
Slartisfgh Circle   Dance Dance Revelation      HHD Slartisfgh      (DDR-esque ritual circle dance, power tikis)
   Slartisfgh 1                        
                              
Tiki Tower      Jungle Crown                  (?D Climb up tiki towers)
   Slartisfgh 3   Tiki Topper                  (2D tiki sky jumps)
                              
Allergy Arboreum (#)               WMoD Allergia      (?D overgrown gardens)
                              
                              
Canary Canopy                           
                              
                              
Rainforest River   Row your Boat                  (3D river rafting survival, piranhas etc)
         Crocodile Smile                  (3D river log and croc jump)
         Jumping Jaws                  (2D jungle river vine swing, jumping fish)
Silent Stump                  NONE         
   Slartisfgh 4               NONE         
         BOSS: Dead Silence      NONE         
Jumble Jungle      Forgotten in the Jumble      SatSR Dino Jungle remix   (3D dinosaur jungle run SATSR style)
   Bz   4                        
         BOSS: Gone Bananas               
Garble Gardens (/) (#)                        
                              
                              
Chirp Jungle                  MC Chirp      
   Chirp   1   A Simple Task         SSBB/? Jungle 1      
                              
---FORTRESS---
Forever Fortress   Thwomp and Circumstance               (?D Thwomp/Crusher fort)
                              
                              
Guarded Guild      Infiltrator         WWDiY Shadowy Goal   (Fort infiltrate, stealth based)
         Blown Cover         VC Fortified      (Fort storm, rambo based)
                              
Raygun Base      Retake the Base         PM2 Xnaut Fort      (3D Futuristic Fort retake)
                              
                              
Seige-Scarred      Charge!            SSBB/FE Attack      (Wasteland fort charge)
                              
                              
Constant Castle                  SSBB/MG2 Menu      
                     VC Introinfo      
                              
Tricky Tower      Puzzle Up!         LoZ ST Spirit Tower   (3D Puzzlefilled, guarded tower)
                              
                              
Murky Moat                           (dark deep water castle)
                              
                              
Doom Dungeon      Who ya gonna call      DE2 Dark Maze      (2d topdown flamethrower stn endless monster dungeon)
                              
         Cell Unknown         DE Skar's Maze      (2d topdown grimdarkred stoneprison maze)
The Gilded Castle   The Good                  (pointclick diplomacy/castle services)
         The Bad                     (pointclick nightmare survival?)
         The Ugly                  (3D duality vision battle/talk)
---RESETTING---
Wrecking Through                        
Self-Destruction               WL4 Hurry      (?D escape self-destruct sequence)
Theradox's Gravity Gauntlet            SatSR Foundry      (3D SatSR gravity run)
---HIGH-TECH---
Vowo Mi Ruins      Is someone there?      HHD Vowo Mi      (3D Search for the pieces of data that can return life)
   Vowo Mi   1                        
                              
Cyberscape                           
   Vowo Mi   5                        
         BOSS:                     
---FOUNDATION---
Foundation-Outside   Secure                     (3D anomalous area search. Area uncertain)
         Contain                     (3D anomalous entity capture. Entity uncertain)
         Protect                     (3D anomalous object defend. Object uncertain)
Foundation-Inside   S                     
         C                     
         P                     
Foundation-Breach   Survive            SSBB/ Parasite queen   (3D SCP breach survival, possibly 173 and contain breach entities)
         Continue                  (3D SCP breach survival, more difficult)
         Persist            SSBB/         (3D SCP breach recontain before nuke, fight back)
---SURREAL---
Forgotten Dreams   BOSS: Mental Night               
         Whispering Rain         BOND Winter      
         War Cry            BOND Quixote      
   (others are forthcoming; this will be the only level with more than 3 missions)
---SKY---
Temple of the 4 Winds                        
   Bz   2                        
                              
Cloudy Climb (*)                        
                              
                              
Thunderhead Storm   Flying Blind                  (3D airship storm flight, dodge hazards)
         Walking on Wind                  (2D KSqSq storm level)
         I of the Storm                  (3D airship storm battle)
Airship Armada                  ? Airship theme      
                              
                              
Cumulus Court      Objection                  (on par with Ace Attourney series gameplay)
   Poccher   4   Sentence                  (arena combat death sentence)
         BOSS: Judgement Cloud               (takes place in modified arena)
Sorcerer's Storm               SSBB/? Storm Hill?   
   Mixi   4                        
         BOSS: Black Witch               
Liftstone Leftovers                        
                              
         BOSS: Super Zero      REMIX SSBB/? 02      
---PARADISE---
Petal Meadows (*)   Pickup Path         PM2 Petal Meadows   (3D meadow walk, search for something?)
   S'fox   0                        
         Catch us if you can               (SMG-style rabbit chase)
Gloam Valley (*)               SPM Gloam Valley   (valley platform trees etc)
                     SSBB/? Angel Island   
                              
Victory Valley      Bronze            SSBB/PDP Lip      (Ending sequence 1)
         Silver            PD Win         (Ending Sequence 2)
         Gold                     (Ending Sequence 3)
Picto Plains      Pixel Problems         Pictobits WC+      
   Blocks   2   Retro Raceway                  (Mario-Kart-esque racing)
                              
Pitfall Prarie                           
   Mok   2                        
                              
Mushroom Gorge (*)                        
                              
                              
Colorful Creek                           
                              
                              
Monsoon Meadow                  WL4 Monsoon      
                              
                              
---THINGS WHAT DONT FIT ANY REGION---
Acid Antics      Too Hot            SSBB/? Brinstar      
         Too Cold                  
         Just Right?         SSBB/? Brinstar Depths   
Tower Town                  WL4 Toy Block Tower   
   Blocks   3                        
                              
Blocks Hive                  MC Blocks      
   Blocks   1                        
                              
Wait Village (@)               MC Wait         
   Wait   1   He who hesitates...               
                              
Honeybee Hive                           
                              
« Last Edit: July 26, 2013, 02:33:08 PM by King of the Bill »

NOTES:

Anything marked with (*) is going to be renamed as soon as I can find a better name.
Anything marked with (/) is being considered for deletion.
Anything marked with (#) is being considered for merging as follows:
   Winter Wonder and Wenceslas Walk may be merged.
   Piranha Planet and Puzzling Pipeworks may be merged, with the replacement for Piranha Planet being moved to the City region.
   Blooper Bay is under consideration for merging with another area, but I'm not certain what. It will not keep the name "Blooper Bay".
   Eerie Lake and Banshee Boardwalk may be merged, keeping the name Eerie Lake.
   Dead Man's Dive and Boo Man's Bluffs may be merged, or Dead Man's Dive and Screaming Sea may be merged, or all three may be merged.
   Garble Gardens and Allergy Arboreum may be merged, or Garble Gardens may be deleted.
Anything marked with (@) (at this time only Wait Village) has multiple locations on the "map" which it will cycle between at semi-random intervals.
Anything marked with (&) (none marked at this time) is accessible from multiple locations at all times.




LIST OF BOSSES BY SPECIES
54      Lucky Shot      Fleet Foot
Badback      Long-Lost      Kept Secret
Bellkel      Scurvy Dog      Trade-Off
Bz      Gone Bananas      Monk Around
Cobblers   Dead Wall (*)      Grave Danger
Geg      Busy Work      Tunnel Vision
Gorif      Death Spiral      Mind Wipeout
Lubax      Killibuster      Balancing Act
Mixi      Black Witch (*)      Blind Faith
Mok      Forgone Conclusion   Great Fall
Oilyn      Sick Vined      Oil Skill
Poccher      Judgement Cloud      Null and Void
Slartisfgh   Dead Silence      Mental Night
Underlow   ?         Deep Trouble
Vowo Mi      Hacking Cough      ?
13      Gold Crush      Over-complications
Cat      Clever Bastard      ?
Blocks      ?         Assimilation (*)
Chirp      Radio-Active      Too Easy
Far      Wandering Mind      Eternal Sleep
Mall      Bargain Bin      Old Haggle
Mellohi      Head Honcho      Cold Blood
Stal      Covered Up      Censor-ship
Strad      ?         ?
Ward      Got-Away      Long John
11      Dreadnaught      Stark Terror
Wait      Shadow of a Doubt   Worry Wart
Kraeus      ?         Mean to an End
Ghan      Gave Up         Head Down
Nbus      All Alone      Only One
Ebsus      Closed Enough      Split Difference
Giers      ?         ?

Other Bosses:
Super Zero
Dust Devil

The Superscape is a world that was built from scratch by an alien bioengineer, who I call "Inigox". Inigox found a nice asteroid field and had his gravity-bending friend mash a bunch of asteroids together, until something resembling a rather large but barren planet had been formed. Inigox then brought thirty three races from other places to help him build his world (the traveling of the races to this world is referred to as the "Journey"). The thirty-third race was Human, but they're almost all gone now. Basically, society was all going well until a couple of idiots from each race decided to start messing stuff up. The Humans all nuked each other off the planet. The Superscape itself orbits no star, instead having a miniature orbital "sun" and moon.

Note that Inigox built the Superscape for a very important reason:
When the original creator beings of existence tire of their creations, all of said creations will be wiped from existance, with no trace remaining. The exception is regions staked out as "lairs", and one creator being who walked among mortals for a time (and understands them far better than the others do) staked out this area as a "lair". So when all worlds end, various agents of a long-reaching secret society (of sorts) who are embedded in each world will pull their entire worlds through Worldlink into orbit around the Superscape, eventually allowing for a migration to the safety of the planet.

WORLDLINK EXPLAINED: Worldlink is the place that enables teleportation. Almost all teleportation relies upon Worldlink or a local relay world to connect them. If a world experiences an extremely intense/long-lasting/etc connection to Worldlink, it may inherit some of the properties of Worldlink and become a relay world. Xen from the Half-Life series is one such relay world, as is the Astral Plane of Dungeons and Dragons (Beaming technology from Star Trek uses energy to create a localized relay, and Mass Effect's Element Zero is a substance with it's own local relay. I know that's probably scientifically inaccurate but I have been unable to come up with a better idea that doesn't violate established canon). Teleport locks/dimensional lockdowns are things that temporarily cut off a section of Worldlink, preventing teleporting in the corresponding areas in the current world (usually around the one who puts it in place; the power needed to transmit a teleport lock over long distances is immense). There are, of course, exceptions. Beings which do not truly teleport (i.e. an entity with a combination of Density Control and Super Speed abilities who turns into a gaseous form then goes to his destination) are unaffected, but even most of these do not work over long ranges. The only reliable long-range teleportation independent from Worldlink is the racial ability of the Badback to spin black tapestries or walls which link together (this ability will be explained in detail further down).
Note that the term "worldlink" can be used to describe this teleport-enabling dimension of sorts OR can also refer to the Worldlink Center, the physical, euclidean manifestation of the dimension.

The Superscape is home to 32 "Architect" races, each following their own philosophy, as well as a few human stragglers who wised up and fled their cities before their destruction. In addition to the Superscape, each architect race has a colony of 30 individuals located in almost every other world (or collection of linked worlds, in galactic societies), as well as a group of 30 humans (usually recruited locally because they're freaking everywhere) who also serve as Architects. While theoretically one of the Superscape's human survivors could join one of these colonies/outposts, they are so few in number that none really do. The Architects got their name by helping Inigox build the Superscape, and they also tend to prevent disasters effecting the societies/worlds/whatever that their outposts are stationed around. The colonies/outposts are rather isolationist in nature, as secrecy is neccessary for reasons I can't elaborate upon yet, but they do occaisionally disguise themselves as other races (usually local humanoids) for various purposes.

There are a number of other races that live in and around the Superscape, and those will be detailed below as well.

Format:
NAME      PHILOSOPHY
INFORMATION
NOTABLE QUOTE

54      Chance
The 54 are a race that is constantly mutating, leading to a lot of misclassifications until one was viewed over a long period of time. They inhabit modified asteroids in the field surrounding the Superscape. The 54 are constantly mutating on an individual level, in a manner more consistent with shapeshifters (their form is actually amorphous and alters based on unconscious thoughts). The alterations are accelerated under stress, leading to unpredictable combat tactics. The species's name for themselves, and further the entire language of the species, constantly changes on a collective level, and even those isolated from others of their kind have up-to-date knowledge of this language. Those who learn enough of the language fast enough (nobody knows what the exact qualifiers are) will automatically know what the "new" word/phrase is, and they won't even realize that it's changed unless it is pointed out to them (leading to considerable confusion). The name "54" comes from a few other alien biologists who got tired of updating the classifications, threw up their hands, marked them as "Miscallaneous sapient species #54", and moved on (and the 54 are just fine with being called that). The 54 place great emphasis on chance, and don't tend to prepare a lot ahead of time, relying on luck to see them through. The fact that the entire species hasn't died out by now is a testament to that luck. They also consider change to be inevitable, and are generally progressive on the rare occaision that a 54 takes the time to give a crap about politics. The 54 also inhabit sparse portions of the asteroid ring that formed around the Superscape as a result of a planetary gravity sheild malfunction early in the Superscape's construction, as well as a large pile-up of floating space debris. The 54's original contributions to the Superscape were the design of the miniature orbital sun and moon. The 54 are genderless and wear either no clothing or some sort of clothing capable of changing with them.
"Those who refuse to open their minds are a burden to themselves and everyone else."

Badback      Secrets
The Badback are a hunched, spider-like humanoid race with limbs that [UNDECIDED: Either eight limbs or limbs that split at the elbow/knee joints], known for approaching problems in subtle, roundabout ways. The Badback have the unique racial ability to weave pitch-black tapestries (in some cases thick enough to be prettymuch unmoving; these are known as Teledoors. Not a coincidence). The Badback constructed an enormous maze of teledoors spanning the entire planet and then some. One notable corridor is situated in a flying passenger jet that appears to be perpetually suspended in midair, and nobody wants to risk a loss of cabin pressure, so nobody knows where it is. Badback have a tendency to never directly answer the questions asked <insert clever political commentary here>, and most will shy away from a fair fight. Badback language includes many words that cannot be translated to any other language <with the possible exception of the D'ni language from the Myst series, which itself has similar words>. These words describe incredibly complex ideas in a tiny amount of space, and are only written, never spoken. The Badbacks original contributions to the Superscape were the transportation network and the connecting of other worlds to the Superscape for immigration purposes.
Badback teledoors are the only type of long-distance teleportation that do not rely upon Worldlink. Since the Badback were originally discovered by Inigox in the Worldlink Center, it is theorized that they were its original maintainers, and lived there for so long that they took on the properties of Worldlink, each Badback effectively being its own local relay for the purposes of its teledoors. It is known that when a Badback dies, its teledoors seem to unweave and vanish unless linked to another teledoor of a different Badback.
Badback teledoors can be linked in several ways. First, one Badback can put down one teledoor at the time and then another teledoor later on, and key the second one identically to the first, establishing a link between the two. Second, two badback in different places can collaborate to simultaneously create a pair of teledoors that links together, so long as some method of communication exists between the two Badback during the creation of the Teledoors. Finally, a combination approach can be used, in which one Badback leaves a note for another detailing a teledoor's location and key, and the second creates a link to that on his own, but this method occaisionally fails and the resulting teledoors both wind up as one-way gates to completely different locations.
Ordinary, controlled one-way teledoors can be created if the Badback choose to apply a special property to either end. This does not work with accidental one-way teledoors, which must be re-keyed at their origin.
It is possible for more than two teledoors to be linked together. The result can be designed to either cycle the entrants throughout the network in a specified order (essentially a long circle of one-way doors) or to select a random destination; the latter has some risk as well because if the destination is the same as the origin, the subject walks out of the teledoor at the same time as he's going in, and the results tend to be pretty disgusting (and lethal). A few Badback have developed teledoors designed specifically to return the target to the origin, used as traps for pursuing foes. Others have developed a variant of the randomizer that prevents the destination from being the same as the origin.
A few other important things to note: a teledoor can only go to one other teledoor at a given time; one person can stand halfway inside a randomizer teledoor to keep it open to the target destination and allow others to pass through, thus keeping the group together. Finally, Telefragging is extremely difficult with teledoors because the teledoors teleport only whichever parts are inside them, meaning that as soon as an object begins to materialize on the other side, "stepping out of the gateway", it will be unable to continue moving forward, as it has run into the would-be telefragger. On the other hand, a sharp object placed immediately on the other side of a teledoor may be lethal to anyone who walks through (and thus impales themself in the process); some teledoors have built in "walls of force" which push obstructions out of the way to make room for the incoming teleporter.
"Of course he cheated, I just cheated better."

Bellkel      Prosperity
The Bellkel are a bulky, powerful humanoid/canid race known for being prosperous traders and grand merchants. The Bellkel host a large number of odd diseases which they themselves are immune to, and are capable of releasing these plagues in the form of a breath weapon. They are among the most materially-oriented of the Architects, but are generally focused on keeping everyone happy and prosperous, which they believe can only be done through a grand economy (they admit that at times things do get a bit out of hand, however). Bellkel language is generally typical for one with a history of nautical navigation, though some dog- and wolf-like noises are included; in particular, the Bellkel have several different howls that mean several different things. Some Bellkel sail as pirates, and the Bellkel Beach (named for some notorious Bellkel pirates) is riddled with deep chasms in which the remains of a great many sunken ships lie. The Bellkel also do deep-water salvage work (though one would expect the aquatic Ebsus or the amphibious 13 to do this sort of thing, neither species has the long-term vitality of the Bellkel or the temperature and pressure resistance, so it falls mostly to the Bellkel divers in specially constructed suits). Some Bellkel salvagers have found an ally in a species of nearly-sapient plesiosaur-like beings which are insatiably curious, and such creatures sometimes assist companies of salvagers in locating and retrieving particularly worthwhile items. Bellkel tend to have a mercantile attitude, always making bargains and cutting deals whenever they can, but they generally keep things fair.
Bellkel do have differences in gender, insomuch that the females tend to be slightly smaller and less muscular, as well as the species being mammals (so you know what that means). Members of both genders generally have brown to brownish-gray fur with a gray underbelly, with a few exceptions. Some Bellkel have undergone cybernetic modifications with the assistance of the Vowo Mi; these Bellkel have blue-gray fur with a metallic sheen. The other difference introduced by the cybernetic augmentation is the replacement of the "Plague-breath" with a "Nano-breath"; cybernetic Bellkel are capable of using their breath weapon to unleash a swarm of nanobots which shred and generally devastate everything in their path before losing power and disintegrating. Cybernetic Bellkel must recharge periodically, most often done while sleeping, and must consume a small plate's-worth of metal to allow the "nanobuilders" (a different variety of nanobot which constructs their "swarming" bretherin) to recharge their nano-breath attack. The Bellkel's original contributions to the Superscape were microscopic life engineered from their disease breath to sustain a great many ecosystems.
"It costs whatever you're willing to pay that I'm willing to accept."

The rest is coming soon!

Bz      Harmony
Pronounced "Bee-zee", the Bz are a monastic race of bipedal lamprey-like entities who have a difficult time suffering fools. The Bz are notorious for their incredible skill with highly uncovnetional or otherwise ineffective weaponry, sometimes defeating armored "dark knights" with nothing but a quarterstaff. The Bz are at times rather blunt, and may come off as rude, but this mostly occurs when someone has interfered with the Bz's meditation (which the Bz frown upon). They generally try to avoid violence if at all possible, but it isn't always easy, and fights do break out (mostly with idiotic outsiders). The Bz are willing to assist and respect those who assist and respect them, and all but the most rambunctious, foolish, evil, or otherwise unsuitable visitors are offered the chance to live the Bz way of life for a short time, and may stay if they find the lifestyle fulfilling. The Bz, blunt as they are, do their best to remain tolerant of other ways of life, as they believe there is not one single path to harmony, but many, and that doing what works for onesself is a basic right so long as it does not infringe upon the rights of any others.
The Bz inhabit various orbital space stations, as well as various temples and structures on the surface of the Superscape. Bz females are slightly smaller and more nimble than males and have softer voices, but both are equal in Bz society. Bz government is rather small and unintrusive, with an elder (male or female) providing wisdom and insights. Fights between Bz are almost nonexistant and as such are treated on a case-by-case basis, whereas fights between Bz and outsiders are somewhat more common and the Bz are authorized to act in self defense, and a swift, nonlethal incapacitation of the offender is usually sufficient to ensure future compliance. Bz language consists of an excessive number of synonyms, brown townogies, and poetry but is otherwise unremarkable. The Bz's original contributions to the Superscape were various astronomical calculations necessary for a free-floating planet.
"There is one mountain, but many paths."

« Last Edit: August 05, 2013, 02:47:44 PM by King of the Bill »

Holy god damn I hit the character limit in the second post already. Shoulda reserved a whole page lol


Cobblers   Force
The Cobblers are a race of near-humans (easily mistaken for medium-brown-skinned humans, though variations are rather common) with a rather bizarre ability. The Cobblers are capable of projecting limited "extensions" of their own physical form, allowing them to pick up an object a slight distance away as if it were right next to them, the distance being altered at will by the Cobbler in question. Picking up an object at a distance is as easy as picking it up with their physical hands, and can be thrown or placed at a distance in a similar manner. The Cobblers residence on the Superscape is a small island in the middle of some sort of abyss (localized spatial anomaly, no bottom has yet been found) connected to the surrounding landscape by four bridges constructed from the bones of some sort of enormous, long-dead serpents, and the bones of countless other entities line the bridges as well. The surrounding mainland is beset by a "zombie" virus-based plague suspiciously similar to those featured in some media [Left 4 Dead comes to mind]; the exception is that the sheer number of subvarieties and mutations has compromised the formerly 100% transmission rate, meaning that it is theoretically possible to hold out for an unlimited amount of time so long as one is not physically assaulted. One subvariety of Cobblers has been enhanced by the Vowo Mi, and as a result have an incredibly adhesive spit that allows the building of complex structures not normally possible (such as an enormous spiral staircase with no support pillars at all); these Cobblers appear slightly less human. Further augmentations include a form of "true telekinesis"; the physical extensions of a Cobbler's limbs projected need not be in the same location as the original limb. Some such Cobblers create whirling barriers of bricks, stones, or blades around them whenever they are threatened, while others use the ability as a rapid-fire projectile attack. In any case, they certainly display a great proficiency with its use.
The Cobblers are experts in defensive and offensive strategy (including against intelligent opponents), architecture, and construction, but often seem harsh and uncaring. They don't make friends easily but are fiercely loyal to those they deem "worthy". Cobblers have gender distinctions effectively identical to those of humans, but the females don't seem to be any worse at fighting for it. The language of the Cobblers is riddled with brown townogies to various war terms, as well as slightly over-the-top threats (most Cobblers quickly learn to mentally downscale the threats they receive, and in some cases this leads to overconfidence issues). The Cobblers original contributions to the Superscape were the construction of an enormous network of underground passages and the construction of many buildings.
"Violence is all you understand. I will show you violence!"

Geg      Labor
The Geg (hard G sounds) are a race of humanoids with powerful, durable skin, to the point that their skins appear to be composed of worked stone at first glance. This durability enables them to survive extensive constriction (the skin becomes especially abrasive when constricted), mild-to-moderately sharp-edged weapons at swinging velocity (a sword slash won't do much), and mild knockback (by sheer virtrue of being dense). They are still vulnerable to piercing wounds, high-velocity projectile attacks, and high-velocity bludgeoning attacks (only knockback, though), as well as only getting minor crushing resistance. The Geg are a simple people, with simple pleasures: Light, warmth, and the satisfaction of a job well done. These three things are essentially the baselines of Geg culture. Geg most often wear little in the way of clothing (basically just the essentials among their own kind; though they wear more around other races, they still almost never wear anything on their feet). The Geg revere the sun, which is particularly ironic because they all live underground; the surface world in their original homeworld was too crowded, and so the Geg moved underground, but swore that they would always carry the sun with them, and they would remain in its light even from below. The Geg accomplished this particular feat by inventing the Geg Sunchamber. Using some sort of... technology, or magic, or who-knows-what that nobody at all has ever quite figured out (except one Badback and he isn't telling). It effectively nullifies the ordinary dispersal of light, and can in fact trap light inside what is effectively an "infinite loop". The most currently plausible theory is that they manage this by altering some property of the light rays in question. Regardless, the Geg are capable of using their cupped hands as a Sunchamber, allowing them to "catch" a sunbeam and unleash it as a pinpoint laser (or perhaps a flashbang), which has some interesting applications when the Geg feel their home is being overrun, though the Geg are normally rather peaceful.
Geg language is simple, sufficient, and strangely poetic; Geg poetry is generally comparable to the origins of the Haiku. The Geg are mammalian despite their thick skin, with all associated implications, though the gender differences are otherwise rather minor. With their deep voices, Geg make for interesting singers, and on holidays, their collective singing has caused several minor tremors. On the Superscape, after their final eviction from their homeworld, the Geg constructed a great series of tunnels, each and every one of which applies the Sunchamber effect to ensure that the tunnels are lit as if they were a short distance from the surface at all times. The Gegs original contribution to the Superscape was the functionality of the miniature orbital sun, which is essentially a really really big sunchamber fueled by Gorif Spirals (to be explained in a later entry).
"Good sun. Warm. Good to rest in."

The rest are coming soon... or something.someday whenever I get around to it.
« Last Edit: November 26, 2013, 10:04:48 PM by King of the Bill »

-one more reserved. That should be plenty.-



Not where the name came from, but ok.
It was "super"+"landscape" actually.

Updated second OP with info on the Bellkel that I just got back to working on.

Updated second OP with Bz, updated third OP with Cobblers, and I am almost certainly going to hit the fourth reserved post's character limit before I'm through.

[img]

I'm pretty sure this guy has only posted pictures. Every single post I see by him is a picture, never any text.

I'm pretty sure this guy has only posted pictures. Every single post I see by him is a picture, never any text.

Holy stuff, what?

Holy stuff, what?
actually... he's right. "Comic" has so far posted only images, sometimes in response to quotes.

Very interesting.
If you need help with getting this into game form in the future let me know, i could help.

Very interesting.
If you need help with getting this into game form in the future let me know, i could help.

I'd love to, though since I know nothing whatsoever about programming and I'm not done finalizing this stuff and the game engine would have to be incredible, I'm not sure I'll ever reach that point lol

Editing for a buuuuump if possible.
« Last Edit: November 26, 2013, 10:01:27 PM by King of the Bill »

Updated the third OP with the Geg. I've been doing a bunch of concept stuff lately but haven't managed to get anything solid out except that and what sounds like a movie trailer.
Quote
In a metropolis far, far away...
In a city of endless nights...
and dark, stormy days...
In a city where crime <runs plentiful: REWORD>...
from the highest offices...
to the deepest alleys...
In a city where justice doesn't exist...
All people have given up hope...

Except one.

A madman, the only fool naive enough to believe that one man could make a difference. The only idiot crazy enough to think that change is possible.

But maybe... just maybe...
He's right.

He calls himself...
The Fart Master.

And he intends to team up with a former Inquisitor to take down the biggest crime bosses in the city.

Summed up as "He's a crazy, he's an ex-Inquisitor, and together, THEY FIGHT CRIME!"
This particular thing is one of the "Hero Archetypes" for the Mellohi, who were (before migrating to the Superscape) trapped in a massive oppressive metropolis with a single crime-boss pulling every single string. The Fart Master got the ex-Inquisitor to help him throw a spanner in those works. The crime-boss revealed himself as a god-king-guy, and said they'd never escape him because the world was his. Not one to be discouraged, The Fart Master arranged for the entire metropolis (sans the crime-boss god-king-guy) to be moved to a different world. There's still a LOT of crime left to clean up, but at least they have a chance at stopping Cold Blood and Head Honcho now.

Very interesting.
If you need help with getting this into game form in the future let me know, i could help.

This offer still stands.