Poll

Optimize Blockland Shaders

Yes
Yes
Yes

Author Topic: Optimize Blockland Shaders FFS  (Read 4869 times)

No I mean when the dynamic light entity is still for 30 seconds, it would slow down re-calculation dramatically (Probably by %95) and act as a pre-rendered shadow. Only updating when reset with the wrench, unless the player has told it to update every second.
Rather than slowing down recalculation simply baking the shadow making it static is a better idea. Forcing recalculation would also be neat. Great idea.

No I was just pitching another idea, the ability to use your wrench on the pre-baked sun rays and adding a light from the ambient light addon making it look like the sunlight is bouncing off of everything.
That would be kind of pointless. The sun ray would be a DTS shape with doesn't collide with zones or bricks so you can just add a brick inside the DTS shape and give that light. It would also work with zones and that vampire thing.

The bottom line is Badspot has showed 0 interesting in doing any of this.

tl;dr

you can't just continue to optimize things until it has no performance drop and looks amazing, there are limits, specifically engine limits

Rather than slowing down recalculation simply baking the shadow making it static is a better idea. Forcing recalculation would also be neat. Great idea.
Maybe you put a pseudo-dynamic light on the brick and then tell it to bake. I'm thinking of hard shadows, though... Like the ones in Perfect Dark XBLA.

You know eventually we're gonna have to move onto a multicore engine, or atleast modify torque to utilize all that cold metal swagger inside your computer.

I'm thinking maybe Badspot should make a prototype mod for Doom 3



That would be kind of pointless. The sun ray would be a DTS shape with doesn't collide with zones or bricks so you can just add a brick inside the DTS shape and give that light. It would also work with zones and that vampire thing.
Not as a brick, just as an object you can wrench, you know you can build inside of water and GSF terrain. (Except for the 4x4 Modular terrain for some odd reason)
tl;dr
Well get out

you can't just continue to optimize things until it has no performance drop and looks amazing, there are limits, specifically engine limits
UDK is free to use and only costs $100 for a license.
I believe Id Tech 4 is now open source

bdx can you troll somewhere else other than S&R you loser

bdx can you troll somewhere else other than S&R you loser
Make a post about the topic, jackass.

Okay I'm done here. Someone can take over if they want. We're no longer even talking about Blockland. All of this is pointless when we've been suggesting baked shadows for a long time now and Badspot has not responded either way. If don't have baking we have none of this.

Okay I'm done here. Someone can take over if they want. We're no longer even talking about Blockland. All of this is pointless when we've been suggesting baked shadows for a long time now and Badspot has not responded either way. If don't have baking we have none of this.
Oh well. :C


[/quote

Reflections are exactly what Demian described. The whole scene is rendered again, but flipped. Download AOT and look in a mirror, it looks nice but it's the WHOLE EXACT SCENE rendered again. Stop acting like you know stuff.


why is the only poll option a yes?
what if we want to say no?

Okay I'm done here. Someone can take over if they want. We're no longer even talking about Blockland. All of this is pointless when we've been suggesting baked shadows for a long time now and Badspot has not responded either way. If don't have baking we have none of this.

no seriously, it's always like this, someone has an idea and nobody has the time to look thu it.
shaders and shadows can be optimized alot in it's current stage.