That's weird. Will you be able to save it, or will you eat the apple immediately?
Oh, I guess I never explained food.
The typical food (not fast food) eating process is as follows - go to grocery, click on food item, say "yes" in response to it asking "Would you like to pick up...". Then, it'll ask you how many you want, which you then type a number greater than or equal to 0 and less than or equal to the number of spaces you have left (more on this later). If you are buying an apple, then when you say that number, it will add the number to your Apple variable and your FoodTotal variable. When you are done picking up food around the store and are going to check out, the cashier bot will multiply each food item by its corresponding price. This is then subtracted from your carried money (player variable) and you go on your merry way. When you get home, you will store all of your food in the fridge (which will come premade in every house). Then, when you want to eat, you can click on the fridge a bring out any food item you want.
I was also thinking about creating baking where you'd need certain ingrediants to make a baked good (such as rye bread instead of white bread).
Fast food will be eaten immediately, and I was thinking of forcing the player to walk slower when they are eating their food, which will last like 30 seconds.