Author Topic: Bls to blb converter (sorta)  (Read 2724 times)

I was thinking that there should be a converter that converts blockland save files that are under 64x64 to bricks. It would be great if you are trying to make a giant city without raping your brick count or framerate. It should also have options like if you want it to stay its colour or to change when you spray it with a paint can. And an option to choose if its a normal brick or a terrain brick. Can someone please do this?

Collision limits would force the brick to be one massive cube of collision.

Collision limits would force the brick to be one massive cube of collision.

But you can go through jvs doors and the default doors

But you can go through jvs doors and the default doors
They are both within the collision limits.

JVS doors just remove collision when opened (however some have dts model collision(which also collides when they are ghost bricks)) and the default doors have less than 10 collision spaces?

i'd say you would only be limited to 10 cubeish bricks

They are both within the collision limits.

What about the default coffin?

ya there were some bricks in the 1 random brick back that were like squares you could walk through

You can only have 10 collision cuboids in a blb

What about the default coffin?
The coffin only uses six (five when open).

JVS doors just remove collision when opened (however some have dts model collision(which also collides when they are ghost bricks)) and the default doors have less than 10 collision spaces?

i'd say you would only be limited to 10 cubeish bricks

Most JVS doors have no collision models at all. The "collision" is handled by the brick it is attached to.


Also, making a 100k+ build into one brick won't magically make your computer handle the build better. Brickcount is an issue because of the number of faces. That's why Badspot and kompressor implemented a brick system where unseen faces get removed. If you just made the build one brick, you wouldn't get any benefits other than being able to plop 1 cityblock, as the face count would remain the same, unless by some technical tour de force you manage to simplify the mesh to make it fit your needs. But then you'd have the problem of retaining the textures, which would only work by generating and mapping a texture to it. The only way it could work would be making it as a print brick and then using that texture as a print.

You can only have 512 faces in a blb.

You can only have 512 faces in a blb.
Not true.

There is no set limit.


What
You sure?

Face limit is converter specific. Badspot probably added that as a safety measure in his converter, otherwise there's no such limit.

Face limit is converter specific. Badspot probably added that as a safety measure in his converter, otherwise there's no such limit.
.....
Well that sucks

We should use tophius exporter then.
« Last Edit: July 05, 2013, 03:21:47 PM by Zeblote »