Author Topic: Shark Tank with Pandan and Jetz (Add-on community Collab)  (Read 6883 times)

A series of mech vehicles that don't suck and are totally rad similar to racer's old ones but they don't get knocked about so much and be way more formidable with cool yet simple weapons and animations.

Light, heavy, and normal variants with different weapons, up, size and mass. Light ones are quick but get murdered by knockback, heavy ones are slow, and normal is between the two.

Another idea

A beam katana weapon with high and low attacks that work like the mechanics from no more heroes. High and low attacks, a lock on system so you can low or heavy attack and move closer to the nearest enemy, high and low blocking (eg if an enemy is blocking low hit him with high attacks.) all attacks have 5 hit combos but you cannot mix and match the two. Low attacks are slow and powerful and high attacks are fast and weak. High and low charging attacks should be in there too. These leave you vulnerable to getting hit but do powerful attacks. A low charge should home in on your target and a high attack should be a fast projectile.

Guns and any weapons that use projectiles (like other beam katanas high attacks) should be deflected by a high block always.

All of this should be backed up with cool weapon animations (maybe with hands, for two handed swings and because hands actually do look rad on swords but not guns in blockland) so you have clear visual indicators of what your opponent is doing. High attacks should have blue tracers and low attacks should have red ones so you can easily react. When blocking high the sword should glow blue and when blocking low it should glow red.
« Last Edit: July 24, 2013, 06:22:30 AM by Megaguy2 »

Those weapon mechanics sounds like something that should be incorporated into a player type that all weapons can use.

Maybe make a player type that has a lock on system, and support for attack modifiers.
 Like, holding shift and attacking (Mouse1) causes a low attack.
Attacking without any mods causes a mid attack
Attacking while holding space bar causes a high attack.


Then each attack can be blocked with right clicks from any player, but the attacks have to match low/mid/high to the blocks.


This isn't a new idea, and would basically involve a lot of loving around with the player types and custom code. Would be extraneous.





tl;dr
I'm willing to do the mechs. The other thing sounds like something that would take too long to finish, but it's a good concept.

Blegh. Okay.


You could also simplify it so there's just high and low attacks and high and low blocking. Those are basically the main ideas and could be used for a lot of things while giving it some depth and extra use.
« Last Edit: July 24, 2013, 07:12:30 AM by Megaguy2 »

Blegh. Okay.


You could also simplify it so there's just high and low attacks and high and low blocking. Those are basically the main ideas and could be used for a lot of things while giving it some depth and extra use.

The only way I can think of doing it would be through a custom player type where you could assign existing controls to new actions.
Like making crouch into block low, etc.

Addressed already, I just have to make a new model. Been really busy lately with summer classes at SJU.
The way I have it done now in the development doesn't allow aiming, so i need to find a different approach.
just noticed this

i suppose you're in cali? south of fremont?

just noticed this

i suppose you're in cali? south of fremont?

I live in Costa Mesa, Southern California.

I was taking online classes at SJU

I live in Costa Mesa, Southern California.

I was taking online classes at SJU
ah, makes sense.

well, maybe (by a long shot) we might bump into each other someday.