Land mines

Author Topic: Land mines  (Read 1704 times)

I did a search and didn't find any, so coud someone make a land mine. It should also be able to put alot in a aera like a mine field.

You could set a trigger to the area and make the trigger detonate the player and delete the trigger upon walking in the set area.

I like this idea. Seconded.


It should also have radius damage that detonates any land mines within a certain distance of the one exploding.

Nice idea, should be atleast detectable though, save the hassle of getting yourself blown up by you own mines.

I actually modified some code for this from aloshi's remote bomb and it sort of works.  When someone collides with the mine, it creates a projectile with a velocity towards the ground, but i cant seen to tell to projectile what the source object is.

It doesnt use triggers but uses the "item class" and supports good collision detection. i may post the code someday so someone else can work with it.
« Last Edit: October 18, 2007, 01:19:20 PM by Melting Plastic »

Well, I agree that you should be able to walk past your own mines without getting blown up, but if someone else sets off a mine near you, you should take damage from that.

Yes it should throw people agaigainst wall And be invisible.......FOURTHDED!



I made landmines back in rtb 1.45.

Just use wrench events,

Wait for - Proximity
Shoot - 1 or 2 rockets downwards


I was thinking of claymores, actually.

"Fire" sets up to 5 of them down, "jet" sets them off.

You could set a trigger to the area and make the trigger detonate the player and delete the trigger upon walking in the set area.
Im just going to use events to do this for now. Nice idea.