Sortofabump,moreofanensureyougetthismessageI have confirmed it is the trains mod disabling Onactivate.[edit]And it disabled Onactivate when you updated the file.
What do you mean by "disabling"? Does it take it off the input list or does it make it innaccesable to non-admins?
The input event is still in the list, but the action when left clicking does not carry out: I click the left mouse button, but the activate animation does not play, and it doesn't fire Onactivate.Not sure if I explained it well. If I have an event with an Onactivate input, I cannot activate it because the activating action is broken.
I have confirmed it is the trains mod disabling Onactivate.[edit]And it disabled Onactivate when you updated the file.
I can't reproduce this... ?
someone should do a video with a train being boarded by go carts in a desert with a bunch of crazy weapons
I found the problem, it was with the pushable RTB pref, which may be why you hadn't experienced the issue. If you set pushable to off, you can't activate.
Same exact thing is happening to me. This is the only reason I've stopped using these trains. I would if it was fixed.
- Reorganized the bricks. (again)- Added "Uphill" and "Downhill" train guides to the mod. These affect how the train behaves. (I recommend you place them on hills)- Added "TrainTurn" event, allows for control over train rotation.- Added RTB Tips.- Removed the Launcher brick. (Use onTrainDetected and a rail guide, you'll accomplish the same thing)- Fixed some bugs with the train turning code.- Fixed corner guides affecting stationary trains.- Fixed onActivate bug.