Author Topic: Chrisbot6's Support_Trains (BETA!)  (Read 16196 times)

Sortofabump,moreofanensureyougetthismessage

I have confirmed it is the trains mod disabling Onactivate.

[edit]

And it disabled Onactivate when you updated the file.
What do you mean by "disabling"? Does it take it off the input list or does it make it innaccesable to non-admins?

What do you mean by "disabling"? Does it take it off the input list or does it make it innaccesable to non-admins?

The input event is still in the list, but the action when left clicking does not carry out: I click the left mouse button, but the activate animation does not play, and it doesn't fire Onactivate.

Not sure if I explained it well.  If I have an event with an Onactivate input, I cannot activate it because the activating action is broken.

The input event is still in the list, but the action when left clicking does not carry out: I click the left mouse button, but the activate animation does not play, and it doesn't fire Onactivate.

Not sure if I explained it well.  If I have an event with an Onactivate input, I cannot activate it because the activating action is broken.
I can't reproduce this... ?

I have confirmed it is the trains mod disabling Onactivate.

[edit]

And it disabled Onactivate when you updated the file.
No, because it isnt happening to me.

I can't reproduce this... ?

Then perhaps it is an incompatibility with another mod, but this mod definitely is part of the issue.

I found the problem, it was with the pushable RTB pref, which may be why you hadn't experienced the issue.  If you set pushable to off, you can't activate.


someone should do a video with a train being boarded by go carts in a desert with a bunch of crazy weapons
Or a train being chased by hundreds of people riding goKarts.

I found the problem, it was with the pushable RTB pref, which may be why you hadn't experienced the issue.  If you set pushable to off, you can't activate.
OH.

stuff. Yes, I know about this one.

Sortofabump,moreofanensureyougetthismessage

I have confirmed it is the trains mod disabling Onactivate.

[edit]

And it disabled Onactivate when you updated the file.
Same exact thing is happening to me. This is the only reason I've stopped using these trains. I would if it was fixed.

Same exact thing is happening to me. This is the only reason I've stopped using these trains. I would if it was fixed.

Change the RTB pref for pushable to checked.

I just fixed it.

The "activateStuff" package wrongly returned the parent function AFTER the pref check.
I've also fixed some bugs with corners.

Alpha 5.
Code: [Select]
- Reorganized the bricks. (again)
- Added "Uphill" and "Downhill" train guides to the mod. These affect how the train behaves. (I recommend you place them on hills)
- Added "TrainTurn" event, allows for control over train rotation.
- Added RTB Tips.
- Removed the Launcher brick. (Use onTrainDetected and a rail guide, you'll accomplish the same thing)

- Fixed some bugs with the train turning code.
- Fixed corner guides affecting stationary trains.
- Fixed onActivate bug.
« Last Edit: July 21, 2013, 04:08:41 PM by chrisbot6 »


Oh good. You fixed it :D.