my frame rate commits Self Delete when grinding, but otherwise these are great
i'm gonna see if i can incorporate them and the parkour player into a simple deathmatch
do you have shaders on/does your computer handle a lot
the grind sparks are a bit excessive, i may tone those down a bit
a tip if grinding causes performance issues for you:
in grinding.cs, at the top, there is a line that says
$Platformer::Grind::RailSpeed = 30;. changing the 30 to a higher number will increase performance, but it will also reduce the speed. keep in mind this is in milliseconds, as in, every Xms you will advance to the next grind rail. this was originally at ~75, i believe. it was lowered because []----[] has the need for speed