Author Topic: Platformer Bricks [Released]  (Read 6514 times)

my frame rate commits Self Delete when grinding, but otherwise these are great
i'm gonna see if i can incorporate them and the parkour player into a simple deathmatch

my frame rate commits Self Delete when grinding, but otherwise these are great
i'm gonna see if i can incorporate them and the parkour player into a simple deathmatch
do you have shaders on/does your computer handle a lot

the grind sparks are a bit excessive, i may tone those down a bit

a tip if grinding causes performance issues for you:

in grinding.cs, at the top, there is a line that says $Platformer::Grind::RailSpeed = 30;. changing the 30 to a higher number will increase performance, but it will also reduce the speed. keep in mind this is in milliseconds, as in, every Xms you will advance to the next grind rail. this was originally at ~75, i believe. it was lowered because []----[] has the need for speed
« Last Edit: July 21, 2013, 12:20:46 AM by otto-san »

I really, really like this.

do you have shaders on/does your computer handle a lot

the grind sparks are a bit excessive, i may tone those down a bit

a tip if grinding causes performance issues for you:

in grinding.cs, at the top, there is a line that says $Platformer::Grind::RailSpeed = 30;. changing the 30 to a higher number will increase performance, but it will also reduce the speed. keep in mind this is in milliseconds, as in, every Xms you will advance to the next grind rail. this was originally at ~75, i believe. it was lowered because []----[] has the need for speed
i imagine the performance drop is mainly just because of the inherent inefficiency of teleporting players between 1x1s every 30ms

i imagine the performance drop is mainly just because of the inherent inefficiency of teleporting players between 1x1s every 30ms
i've just never experienced that performance drop lol

can you try setting the grind speed higher and telling me if that helps a lot

Kirby Air Ride style racing anyone?

Kirby Air Ride style racing anyone?
i was thinking about that

if someone made bikes that acted as horses and boats where they're bots that would actually (probably) work haha

Bumper needs a spring under it. Right now it looks like a big ol' button.

I'm definitely gunna be encorporating these into some kind of server, that will probably be ignored.
Imagine a server in a little underground something or other with lots of forestry burying itself into the structure from the cracked cement roof, lots of shaders and lots of rails to grind through.

Holy stuff.
Now I can finally reveal my ultra-secret Sonic Playertype I worked on in my spare time and abandoned.
Now I feel like working on it again.
It's got rings damage system and stuff, tell me if you want to download it, otto.
EDIT: Well, I will also host it from time to time. Tell me if you want the playertype to be more Sonic Adventure or if it should be more like Modern Sonic in Generations.

Homing attack player or weapon please.

Homing attack player or weapon please.
Making a full-fledged sonic playertype here.

Making a full-fledged sonic playertype here.
Neat. I would advise basing it off modern sonic in generations because spindashing and momentum by rolling are kind of really hard to do in torque and they're the two main features of adventures playstyle.

Making a full-fledged sonic playertype here.

Mines been completed for a while, I may release it.

If you hit a bumper from its side, shouldn't it bounce you backwards in the same relative velocity? Kind of like bumpers in a pinball game.