Author Topic: Support_Maps - Updates on page 4  (Read 7488 times)

wanna download my random un-unloadable map?
Support_Maps_RegisterMap("Generated Forest", "Map_MarbGen", "A randomized forest.", "MARBLE MAN", "Add-Ons/Map_MarbGen/Map.mis");
in your case, should be
Support_Maps_RegisterMap("Generated Forest", "treeGroup", "A randomized forest.", "MARBLE MAN", "Add-Ons/Map_MarbGen/Map.mis");

May I have a picture please.

I know that I shouldn't need this but I just don't really want to have to constantly keep asking how to do this, but I really need some sort of video walk through or something more detailed because I'm having so much trouble doing this. How about I post a link to my map and someone work from that?

I know that I shouldn't need this but I just don't really want to have to constantly keep asking how to do this, but I really need some sort of video walk through or something more detailed because I'm having so much trouble doing this. How about I post a link to my map and someone work from that?
Take a look at the Forest map for an example. You're literally just making the map in Mission Editor and saving the mission as Map.mis in your map folder, then add the one line to your server.cs.

Well I did look at the Forest map but there wasn't a server.cs and what I'm trying to do involves custom static shapes, I get how to make something with trees (sorry for not saying this before) but my problem is implementing custom shapes like squares for a city. Also marble told me I could texture things but I'm not entirely sure what he meant by that, I'm assuming just adding textures through the modeling program then exporting the .dts and putting the textures into the folder like normal.

edit: I re-downloaded Map_forest and got more files this time, odd :I
« Last Edit: July 13, 2013, 06:12:16 PM by Maya67 »

Well I did look at the Forest map but there wasn't a server.cs and what I'm trying to do involves custom static shapes, I get how to make something with trees (sorry for not saying this before) but my problem is implementing custom shapes like squares for a city. Also marble told me I could texture things but I'm not entirely sure what he meant by that, I'm assuming just adding textures through the modeling program then exporting the .dts and putting the textures into the folder like normal.

edit: I re-downloaded Map_forest and got more files this time, odd :I
Map_Forest does have a server.cs... what are you on about?

._. What? Oh wait... Hold on maybe it was the system...

No, it was map_forest I'm positive.

It came with:
Description.txt
Map.mis
server.cs
Map_loadable.mis
Map_exportable.mis
Ambience.ogg
That's all i got.
« Last Edit: July 13, 2013, 07:55:45 PM by Maya67 »

Some pictures would be nice, like what Zacks said.


._. What? Oh wait... Hold on maybe it was the system...

No, it was map_forest I'm positive.

It came with:
Description.txt
Map.mis
server.cs
Map_loadable.mis
Map_exportable.mis

Ambience.ogg
That's all i got.
Ignore these two files. They were included on accident.
And yes, that's all you need. What more are you looking for?

Some pictures would be nice, like what Zacks said.
Pictures of what? It's a map making-loading system.

Pictures of what? It's a map making-loading system.
Of the preloaded maps


There is only the two forests.
some of us are curious to how it actually looks, as the topic isn't very specific