Nations at War - Closing Time!

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How many pages will this thread have when it finally dies?

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Die?  Ha!
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Author Topic: Nations at War - Closing Time!  (Read 203746 times)

Since Blazer's gone and decided not to participate further, I'm going to try to upkeep this with all fairness and reasonableness. I may well appoint a moderator to make sure things run smoothly while I'm out living my life. All below was totally not stolen from the last incarnation of this.


Nations at War



I will attempt to keep the map up to date. Please use most up to date map version when altering the map, and upload your updated map with imgur.


Predecessors:
The Original
The Spinoff
And then there's us


Year: 2139 as of 3-24-14
Tech Year: 2039 as of 2-24-14
Timescale: 1 Day = 1 Year


Organizations:
- Tbilisi Pact
- Antarctica Pact
- Imperial Covenant


Nation Format:
Code: [Select]
-Insert flag here-

[b]Nation Name:[/b]
[b]Government Type:[/b]

[b]Economy Type:[/b]
[b]*Currency:[/b]
[b]*Currency in comparison to Euros:[/b]

[b]Population:[/b](Starting pop. max = 2,000,000)
[b]Religions:[/b]
[b]Languages:[/b]

[b]Map[/b]
[b]*Major Cities:[/b]
[b]Capital City:[/b]

[b]Trade Partners:[/b]
[b]Alliances:[/b]
[b]Organizations:[/b]

[b]*Defcon Level:[/b]
[b]Military Tech:[/b]

*= Optional


Grace Period:
The grace period allows people to join the game whilst the OP is absent, and are allowed to roleplay passively along with the other nations. However, if a nation within grace period attacks a player whilst being unprovoked can result in eviction from the thread, if a nation under grace period is attacked they are allowed to attack the nation(s) attacking them and invade them, if Grace Period is found to be abused, for example: A nation under grace period having their friend attack them so they can be big before they're officially implemented, Grace Periods shall cease to exist and no one new shall be able to enjoy any bit of roleplay whilst the OP is away.

Stasis Condition:
Rendering a nation in stasis is for the purpose of keeping your nation alive while you are unable to attend to your nation for extended periods of time for reasons such as vacations, prenatally imposed restrictions, inability to use a computer for an extended period, personal disasters, &c.  It is meant for long term scenarios, do not put your nation in stasis and come back the next day.  While in stasis your nation may experience growth in anything that a lack of progress would put your nation at risk when you return (population, technology, &c.).  During stasis your nation may not be attacked, attack another nation, or experience any huge events (this may also include rebuilding from a disaster, performing terrorist acts, or developing new technologies).  Stasis ends when you end it in a post, preferably by saying something like "[Your Nation Here] is no longer in stasis.", or by RPing something that breaks the terms of the stasis condition.  If you put your nation in stasis, please do not post for a few days so it is clear you are not frivolously putting your nation in stasis.


Rules:
1. This isn't the future, you're not gonna be zipping through space in your fancy shuttles.
2. You may not use real life political figures as your own, ex. Riddler, Stalin...
3. You are to start as a small nation, this is to provide room for other nations.
4. You cannot asspull help from aliens or western civilization, this is about europe, not the United States.
5. You must create your own empire, I don't want some half assed, "Union of Britain" I want something creatively made by your own individual mind.
6. You are not allowed to powergame, ex. taking land without properly battling.
7. You are not allowed to metagame, ex. Billy tells Sam about something Chris told to Billy about Jim, and then Sam uses that info against Jim.
8. This is a roleplay, you are encouraged to roleplay out your actions and to keep drama out of the thread, what I mean is don't get mad when someone ICly takes an action or says something you don't like and flip out in the thread.
9. By request, at the moment you are not allowed to create nuclear weaponry such as nuclear missiles and what not.
10. You are not invincible.  Something will get through.  This may not always apply to cyber-warfare.

Rights:
1. You are allowed to upgrade your technology so long as it isn't excessive.
2. You are allowed to begin wars over racial or religious reasons.
3. You can perform secret missions in attempts to sabotage or obtain information.
4. You can play.
5. You can attempt to attack/sabotage trade routes.
6. You're allowed to expand in land, but not excessively in a short amount of time.

If You Feel that the Current OP is Doing a Bad Job:
You are free and welcome to go make your own RP containing all the elements of this one, even to make the next incarnation of Nations at War.  Please inform the current OP if you do this.
« Last Edit: April 15, 2014, 08:28:13 PM by Plethora »

Nations:
Arab Confederation
Belsnia
Yaslovakia
Slevokxia
United Order of Utah
Klevinstein
North Territory of Australia
Atsnia
Ragin
Royal Conservatian Empire
Californatia



News
7-21-13 Abdullahi, Globinsphere, and Titania officially removed from RP after noncompliance with the three day nation repost requirement to continue.
7-23-13 Tengoku ceases to exist as a unified nation.
7-25-13 Plexia becomes a nation located in New Zealand.
7-29-13 Invasion of Plexia by Atsnia and Slevokxia begins.
7-30-13 Invasion of Plexia ends after unprecedented foreign support for Plexia renders the invasion unfeasible.
8-01-13 United Societies forms.
9-03-13 I haven't done news in a while and I'm not going to start up again except to upkeep the nation list above.
« Last Edit: March 24, 2014, 03:51:08 PM by Plethora »

Definitely passed 1965.
Just saying.


Nation Name: Atsina
Government Type: Parliamentary Democracy

Economy Type: Mixed
*Currency: Atsinan Rial
*Currency in comparison to Euros:1 Rial = 1.6 Euros

Population: 1,021,123
Religions: Catholicism (Christanity)
Languages: English

Map
*Major Cities: Usov, Slavia, Skkov.
Capital City: Umoa.

Trade Partners:
Alliances: New Palestra, Abdullahi, Yugoslavia, Vierte, The Arab Confederation.
Organizations:

*Defcon Level:
Military Tech:

Atsinan Infantry- Primary , Secondary .

Atsinan Marine- Primary , Secondary , Grenade .

Atsinan Paratrooper- Primary , Secondary .

Atsinan Sniper- Sniper Rifle , Secondary , Uniform/Camouflage

Light Machine Gunner- Primary , Secondary .

Armored Corps- M-48 Tank

Artillery- 240 mm Howitzer M1

Aircraft- Harrier Jump Jet , Avro Vulcan.

Heavy Machine Gun- FN M2HB

Boats-
Battleship- ATS Chartres
Destroyer- ATS Lourdes
Submarine-ATS Nîmes
Warship- ATS Strasbourg
« Last Edit: August 28, 2013, 08:06:39 PM by mlockha »



Nation Name: Vierte
Government Type: Parliamentary democracy

Economy Type: Free-market capitalism
Currency: Geld
Currency in comparison to Euros: 1 Geld = 0.5 Euro

Population: 1,756,184
Religions: Christianity
Languages: German

Map

Major Cities: Raumhafen, Berlin, Copenhagen
Capital City: Viertelicht

Trade Partners:
Alliances:
Organizations: N/A

Military Security Level: Low
Military Tech: 1970s US (not the same aircraft or weapons just the same tech because space race).
« Last Edit: July 30, 2013, 12:54:54 PM by Gojira »

Trade Partners: Atsina
Alliances: Atsina
idk how the forget your trading with me but w/e




Rosyian Federation
Flags are flown in the order above.


Belsnian, Rosyian

Demographics
Anthem




Capital: Muscovgrad
Major cities: St. Fydorsgobod, Muscovgrad

Languages: Russian, Ukrainian, Polish, German, Arabic, Mongolian
Religions: Eastern Orthodox, Agnosticism, Islam
Government: Federal Republic

Population: N/A
Currency: Belsnian Ruble (1 BRUB = 1 EURO)

Military:

Current European uniforms/equipment. Eastern dominant.
« Last Edit: January 16, 2014, 03:26:09 PM by Mikoyan »

Submerge on my mark.



Submerge now, 1 Minute, 10 Seconds.

Set course for Grid 2-5-2.

*The Captain seems to walk over to the PA System.*

"Brothers in Arms, today, we go to start a new life. We will be the first people, sent to investigate. We have been kicked out of 2 of our homes, had to walk 3 times to new places, but today, we stop! We go to a new home, a new start, for Atsina! We stay out of Europe and Asia, and we go to the new world, populated by 1 native country and 2 settler countries. Now, what say we take this submarine, all the way to our new home!"

*All Atsinans on board (miko your crew probably wouldn't do this but you decide), stand up from their chairs and begin to sing the Atsinan National Anthem.
« Last Edit: July 17, 2013, 02:14:28 AM by mlockha »

Oh so you post your nation for him but not for me huh Miko

yeah I see how it is.

Oh so you post your nation for him but not for me huh Miko

yeah I see how it is.
xoxoxo



Nation Name:Yaslovakia
Government Type:   Autocratic monarchy

Economy Type: -didn't know what to put-
*Currency: Euro
*Currency in comparison to Euros: Look above?

Population:(Starting pop. max = 800,000) 415,886,973
Religions: Mainly Christianity and Atheism mixed, but there is no major conflict between them currently.
Languages: Ukrainian, English, German, and Italian just in case of foreigners.

Map


*Major Cities: Belton, Viesse, Vertil, Kerüm, New Viesse.
Capital City: Viesse

Trade Partners: Belsnia, Friedenjäger
Alliances: Belsnia
Organizations:

*Defcon Level: 5


Military Tech:



Yaslovakia's military tech consists of weapons from Germany's late war but also cold war era, things like STG44's, Gewehr 43, the MG42, FG42, M14, etc, etc.
They also have trained volunteering civilians to protect their homelands, called the Volkssturm/Domestic Military, they will be used for things like rookie police officers or people to defend their homelands from invaders, or man AA weapons to attack incoming enemy aircraft.
It is the same with many other parts of the military, the latest from late war Germany, Messerschmitt Bf 110, Messerschmitt Me 262, etc, etc.
Early cold war-era military vehicles, weaponry and equipment.
Late-Post Cold War-Era military vehicles, weaponry and equipment.


*Yaslovakia's anthem is http://www.youtube.com/watch?v=dUzOSnWKhSQ&feature=youtu.be
« Last Edit: March 23, 2014, 05:01:13 PM by Decepticon »



Nation Name: New Palestra
Government Type: Constitutional Monarchy

Economy Type: Market economy
*Currency: Pounds sterling
*Currency in comparison to Euros: 1 pound is 1.17 euros.

Population: 1,769,012
Religions: Christianity
Languages: English

Map
-snip-
*Major Cities: Gazabo, Wickfield
Capital City: Gazabo

Trade Partners: Tengoku and Globinsphere
Alliances: Tengoku, Globinsphere, and the Arab Confederation
Organizations:

*Defcon Level: 5
Military Tech:

WWII+ British army stuff
Palestran Infantry- Primary, Secondary, Uniform

Should probably put my own nation in here.



Nation Name: The Arab Confederation
Government Type: Unitary State with Oligarchical and Representative elements
The Leader of the Arab Confederation is the Grand Chancellor who assumes the role by public representative elections.  During an election, the current Grand Chancellor or someone he has appointed ahead of time to make the nomination nominates a member of the Arab Confederation High Command (ACHC) which itself nominates another member from its ranks.  Representative elections are held by the people and the winner assumes the role of Grand Chancellor.  The central government is almost entirely run by the Grand Chancellor, although his power may be check by a unanimous vote of the ACHC which may be delegated or have removed substantial executive and legislative powers by the Grand Chancellor.  Members of the ACHC are selected by current members of the ACHC.  The ACHC consists of no more than eleven and no less than seven members.  In the event of a tied vote of the ACHC, the Grand Chancellor is responsible for breaking the tie.

Economy Type: As close to the pure market as it gets.
*Currency: Nit'ik
*Currency in comparison to Euros: 1 Ni'tik = 8.69 Euros

Population: 7,995,797,917
Religions: (No official religion) Islam, Eastern Orthodox Christianity, Judaism, Tribal Religions, Mormonism, Hinduism, Buddhism, Confucianism
Languages: Arabic, Afrikaans, Swahili, Indian Lauguages, Farsee

*Major Cities: Bath'al, Riyadh, Medina, Aden, Jeddah, Mecca, Amman, Damascus, Jerusalem, Beirut, Aleppo, Aqaba, 1/2 of Istanbul, Adana, Ankara, Dubai, Bandar Abbas, Abu Dhabi, Dammam, Buraydah, Sana'a, Izmir, Khartoum, Mogadishu, Ahmedabad, Quetta, Ashgabat, Tehran, Cairo, Alexandria, Port Faud, Aswan, &c. &c.
Capital City: Bath'al

Trade Partners: Belsnia
Alliances: Belsnia, Klevinstein
Organizations: Tbilisi Pact, Antarctica Pact

Defcon Level: 3
Military Tech:
Up to date versions of all the below.  This stuff improved/altered to meet the world's current technology level.

Armored:
M551 Sheridan
Challenger II
M1 Abrams

BM-30 Smerch
BM-21 Grad
9A52-4 Tornado

Artillery:
M1955 (D-20)

Infantry:
AK-47
SKS
SVD
M110
Sig Sauer variants

Naval:
Many destroyers, & cruisers
Nuclear Submarines
Aircraft Carriers

The AC does not actively use battleships as they are nothing but aircraft bait as shown by WWII.

Air Force:
Su-27
MiG-25
MiG-29
MiG-31
Warthog jets
U-2
Blackbird
B-52 Stratofortress
B-2 Spirit
Sukhoi PAK FA
Mikoyan LMFS
F-22
F-35

The AC also uses other Russian type weaponry because irl, Russia/the USSR made all sorts of good stuff and Africa and the Middle East just kind of piggybacked off of them or the US and were too unstable to make anything good worth caring about.  Thus, the AC uses Russian guns, planes, artillery, &c.

&c.:
By the Tbilisi Pact, nations share military tech. Thus just about anything that Belsnia, Atsnia, or the UOU have, the AC has.

During the fall of Erinaum, the AC liberated/acquired from refugees a fair amount of Erinamese gear.  Thus, the AC has some Erinamese weapons and weapons technology.

Map:
Starting Lands - European Theater
Current Lands - World Map
« Last Edit: March 28, 2014, 05:20:42 PM by Plethora »

After two years of training and planning, the cosmonauts are ready. Four additional men are trained in case of accident.
Final preparations are done on the Luna rocket.

Ships head near the California area with men and supplies. Satellite photos from the Primus satellite show it's a nice area.
« Last Edit: July 17, 2013, 05:05:51 PM by Nonnel »

But um..

Cosmonauts are Russian