Author Topic: Obj2Blb - General's OBJ to Blockland Brick Converter  (Read 9687 times)

Can bricks get a texture that overlays over the brick textures?

Can bricks get a texture that overlays over the brick textures?
Nope, as far as I know BLBs can't even do that :I

Nope, as far as I know BLBs can't even do that :I
That's extremely stuff then
How do we get ambient occlusion on the bricks?

That's extremely stuff then
How do we get ambient occlusion on the bricks?
You cannot actually texture a brick; the closest you can get to doing that is through using prints...

You could also mess with the brick's colours feature, see if that also works well as ambient occlusion.
« Last Edit: July 21, 2013, 05:31:03 AM by General »

Well that's crap
Means we can't have any detailed brick shapes because gay shadows will turn it all into one flat color.

http://mirror.dataorb.net/BLB2OBJ.zip
Also does not work for Mac. ):
Well that's crap
Means we can't have any detailed brick shapes because gay shadows will turn it all into one flat color.
You can't put custom textures onto bricks because that's how Badspot made them. You can however do the tedious task of using a bunch of faces to get what you want.

I have a feeling i'm doing this wrong.

Do I have to assign a material called "TOP" to the top of the brick for studs to appear on it? Or do I have to do it another way?

Because it shows up as this:

I have a feeling i'm doing this wrong.
Do I have to assign a material called "TOP" to the top of the brick for studs to appear on it? Or do I have to do it another way?

Because it shows up as this:
Yes, it doesn't matter what texture you use as long as the material name is called TOP, BOTTOMEDGE, BOTTOMLOOP etc.

You must also go into the UV editor to you stretch the texture as you please.

It's all in the documentation - read the Textures section for more detail.
« Last Edit: July 21, 2013, 05:51:26 AM by General »

Also does not work for Mac. ):
Use a virtual machine?

Edit: Sweet. My 10,000th post.
« Last Edit: July 22, 2013, 05:05:47 AM by Demian »

Yes, it doesn't matter what texture you use as long as the material name is called TOP, BOTTOMEDGE, BOTTOMLOOP etc.

You must also go into the UV editor to you stretch the texture as you please.

It's all in the documentation - read the Textures section for more detail.
Hells yes, it works. This is glorious; thanks so much :)

ew jpeg



how do I make a collision box for a ramp?

I can E-Mail but no steam

before-try:

10/10

edit:
nvm i use gmail
« Last Edit: July 21, 2013, 09:33:23 PM by Hawt »

When I model it and converted with General's OBJ to Blb Converter and i noticed it invisible in my server i named my brick to "Brick Thing"
How I fix this problem?
Milkshape photo of my model:
« Last Edit: July 22, 2013, 09:51:15 AM by master king deaddude »

When I model it and converted with General's OBJ to Blb Converter and i noticed it invisible in my server i named my brick to "Brick Thing"
How I fix this problem?
Milkshape photo of my model:
For starters your model is above the grid when it should be centered on the grid. "Bound" is not a valid object name, it should be BOUNDS. All your materials are useless. Materials names  like gray75, blank, white only work with DTS shapes, not bricks or General's converter.

okay when i test it and i noticed this


it supposed be small as size JVS light switch , rotation to 0 angle