We are still using the same engine.
We could update it, but there are two reasons why we haven't.
1. Like Dillpickle said, it's been modified so much, it's basically its own engine.
2. Updating it from Torque to Torque3D would be like changing it to Java or HTML. It would take WAY too long.
I've got a huge bone to pick with both of these messages.
1. It hasn't been modded NEARLY enough to be considered its own engine. In fact, I wouldn't feel uncomfortable estimating 90% of the engine code to be exactly the same as stock TGE. When decompiled, the code for each individual function is virtually identical to TGE.
2. No, it really wouldn't. At all. It would be a big project, but there's multiple reasons why it isn't comparable to porting to Java or HTML
2a. HTML is not a programming language. You can not write a 3D game in HTML.
2b. Most modified Blockland code can be easily ported to the T3D equivalent of TGE functions. T3D still operates with Datablocks, handles classes the same way as TGE, operates on the same coding language (so all the .dso code would still work), and is formatted in the exact same way as TGE. While the algorithms for processing may be different, T3D and TGE are still very similar.
2c. Porting to an outside language (and thus not a Torque engine) would require not only a complete rewrite of the TorqueScript virtual machine in this new language, but would require all the code that's been written specifically for Blockland to be completely rewritten in the new game engine's specific way. As mentioned earlier, with TGE it could be almost directly copied and pasted.
Again, this isn't to say porting to T3D wouldn't be a huge project. It would be a lot of work and it would require Badspot to spend a lot of time with a lot of testing. Even if Badspot was willing to do all of this work, kompressor and him have decided that T3D is not a better engine for Blockland than TGE is. There's nothing wrong with TGE, and unless Badspot decides to rewrite the game in Unity or Unreal I really don't think porting to any newer engine (including T3D) would be worth it.