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Topic: Working Elevators! (Read 96972 times)
Trader
December 30, 2007, 04:05:59 AM
If I fix it to where the player doesn't float, it would be in effect during the entire time the player was in the Elevator, whether the Elevator was moving or not.
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Menen
January 02, 2008, 10:07:27 PM
i cant wait make it come out soon
{Scorpion}
January 03, 2008, 01:06:33 PM
1. Don't bump.
2. Don't rush a mod.
DrMobius
January 03, 2008, 05:56:04 PM
Just wait. Trader will release it when he is finished. He will work on it when he has time and feels like it.
Menen
January 03, 2008, 11:34:03 PM
trade might make a car/train like thing that goes along a guided rail of bricks that you set with a wrench and people can get inside the car/train thing :D
Jervan
January 04, 2008, 02:54:15 PM
That's epic.
MrPickle
January 05, 2008, 06:14:09 PM
Sorry to bump but how's the progress on these?
I was also wondering if you could tell me how it checks if there are players on the elevator.
NoZoner
January 05, 2008, 06:15:38 PM
One last question: Will vehicles be able to enter large elevators?
DrMobius
January 05, 2008, 06:38:44 PM
Good idea.
Trader
January 05, 2008, 07:01:12 PM
I don't know what that person is talking about in regard to making a railway system.
Vehicles will not be able to be transported via Elevators in the first release.
Digmaster
January 06, 2008, 02:15:43 AM
I believe he meant a horizontal elevator thinggy. The elevator can only move in two directions (foreword and backwards) but other then that, they are the same as yours.
Trader
January 06, 2008, 05:53:03 AM
Umm, no. What you are suggesting is impossible because the player cannot be rotated on the x and y axes.
spartan 911
January 06, 2008, 08:56:41 AM
dont make them rotate
look at the biuld platform its almost the same as your elevators but you have to press a button
blaman
January 06, 2008, 02:09:40 PM
ya, wouldn't you just have to basically change the direction of the elevator?
Trader
January 06, 2008, 11:54:20 PM
I'm not going to make an
Elevator
go side to side. An Elevator elevates, end of story.
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