Working Elevators!

Author Topic: Working Elevators!  (Read 97121 times)

Well thats what I'm interested in.

Besides, Space Guy's Wrench Events Add-On allows for airport-like conveyor belts.  You don't have the cool start / stop like you do with Elevators, but you could always make a small gap in the belt at the various destinations.

Ok, after a 2-week timeout from Elevator development, I've finally coded in the basic functionality of Elevator path brick detection.

When moving up, if the Elevator detects bricks in the way, it'll go to the next floor down.

When moving down, if the Elevator detects bricks in the way, it'll go to the next floor up.

This quick video shows me taking the Elevator up and down, showing you exactly how it appears in-game.  The Elevator also detects bricks when returning to the ground floor automatically, as you can see at the end of the video.

Enjoy.

http://youtube.com/watch?v=ztiimqvaSsk
« Last Edit: January 15, 2008, 08:55:30 AM by Trader »

Already voted for you, ass.

Aloshi still gets my vote just for being uber

Sorry :D

Son of a bitch.  That's what I get for posting stuff late at night.

Here's the link I meant to post.  I care nothing for "Blocko Awards".

http://youtube.com/watch?v=ztiimqvaSsk

Needs more message colours :D

This time it's definetely not a death message :cookieMonster:

I'll think about using different colors for the bottom print messages, but it's definitely not high on the priority list.

Son of a bitch.  That's what I get for posting ice cream late at night.

Here's the link I meant to post.  I care nothing for "Blocko Awards".

http://youtube.com/watch?v=ztiimqvaSsk
If you just called Alo a son of a bitch im afraid im going to have to kill you.

Someone needs to learn to read for understanding.

What happens if you get stuck inbetween two floors because there's bricks bellow and above you.

Just like a real world environment, you're stuck until the shaft / path of the Elevator is clear.  In a real world environment, an elevator might actually collide with the objects, causing damage to the elevator and its occupants.  My Elevators handle objects in their path a little better.

:cookieMonster:
« Last Edit: January 16, 2008, 01:00:21 PM by Trader »


Demo 6 vid =o

When will these be out? They seem done D:

Important things that must be done before release:

  • Add collision detection for terrain.
  • Add collision detection for interiors.
  • Add logic that controls how the Elevators handle floor selection.
  • Add GUIs to support new Elevators logic
  • Add ability to name floors and have floors of different heights in the same Elevator.
  • Add saving / loading.
  • Add "manage all" / "manage yours" features to JVS unified GUI.
  • Extensive testing.