Author Topic: Staff Of Control  (Read 2313 times)

a Staff that lets you control a number of AI set from RTB setting tell them where to move what to attack stuff like that can it be made?

here is the model for it i just made


-

Uploaded with ImageShack.us




i want this to show on the ground were you want the bots to move


-

click and thay move there and thay dont attack or anything just stand there untill next order


when thay attack



Uploaded with ImageShack.us

this pops up over a player click and thay mive in to attack


going in like a tank this pops up


-

Uploaded with ImageShack.us

then you click and thay walk and jump into it


i need this...can somone pls make this?
« Last Edit: July 26, 2013, 02:54:39 PM by nuketf »

Uh, those are some pretty high poly marker models you have..
You might wanna try and cut back on vertex usage on those.

It's a neat idea, but Id rather different models.

well if someone  helps thay can just ues the wench as the staff :P i just need this...


you mean like this?





in icon for like a Car or a Tank



-

Uploaded with ImageShack.us



Move icon


-

Uploaded with ImageShack.us


Target icon


-

Uploaded with ImageShack.us


i think this one looks cooler :P

so...anyone want to help make this?

The low poly models looks offset and asymetrical.


Experiment with  the Mirror Modifier so that it looks equal on all sides

I can make better models for this, although they may not be formatted right for BL.
« Last Edit: July 28, 2013, 10:21:59 PM by TristanLuigi »

turn them into obj and il turn them into .blend i havent hade the time to fix the ones i made :p

turn them into obj and il turn them into .blend i havent hade the time to fix the ones i made :p
Please capitalize your letters and use commas correctly. Anyway, they're already a .blend, but I don't know what type BL accepts, nor are these sized or oriented correctly.

Wow just wow thos are EPIC i have a .blend of a player model army gave me a while back if ya want il send ya it

OP should learn to model better before making things for BL IMO. It's not that hard.