i think the problem is the map. as a build, it is nice - the style and proportions fit a dm well. i feel the layout is the weak link, for a ctf map and team deathmatches in general. maybe you have changed it or maybe i saw it wrong, but all i saw were rooms next to each other in a grid pattern.. not a very fun one. every route you take is the same as the rest.
I can see where you would think it's a "grid pattern" from the pictures, but it's not. You have to be in the server to see the whole build and its layout. I guess I didn't take very good pictures.
basically i felt that the map lacked variety and is too bland to keep players around
Explain this. I was JUST about to post this and I saw your reply:
Ok, no offense to the people hosting this, but:
These guys got over 24 people and to be honest, I thought the server was complete crap. The build honestly looked like it took about 30 minutes to build. The map consisted of giant walls made of baseplate blocks and two bases that were poorly built and boxy. You did more traveling than fighting because the bases were so far apart and the weapons were terribly unbalanced. Half the time, people just sat at their base and shot at their teammates. Meanwhile, the admins talked in giant text that covered half the page and kicked people who muted them/complained about it.







They got over 20 players in about 30-45 minutes of starting it. My question is, how can this server get over 24 players and I can't get over 4? They are still at the top of the join server list. Again, good for the people hosting this, for having a popular server. But how? I cannot comprehend.....