Author Topic: Better animated player  (Read 1214 times)

One of the things I like about Blockland is how much character the player model seems to have- something the roblox player model, for example, doesn't have much of. It just kind of wobbles it's limbs and isn't very mobile. However in BL players can rotate their heads around, wave their arms, and look up and down. Although in Minecraft, the head's motion is a bit more independent of the bodies motion. Unlike in BL where you have to hold Z to get it to move wherever

I was thinking, if it's at all possible which I'm not sure of, maybe someone could make a playertype that controls a bit more like the Minecraft player. It would be similar in most things except that when the player looks up and down, the body rotates as it does now, rather than the head.

If that's not a good enough explanation, I'll elaborate some. here's the main differences from what it is now-
  • the head would always point in the direction your looking, as if you were always holding down z
  • the body wouldn't rotate depending on where you look, unless you turn more than 90 degrees. Then your head will stop turning so as to prevent your neck from breaking, and your body will continue to turn in that direction instead
  • holding W makes you move in the direction that you're looking, not the direction your body is facing
the body turns when the forward button is pressed such that the head and body align when walking forward, but the direction corresponds with the head.
  • holding A or D to go left or right wouldn't make you just slide in that direction. Instead it would make your body turn left or right relative to where you're looking, and walk in that direction.

So yeah, it basically moves just like a Minecraft player except for looking up or down, which would work as it currently does. I thought this would kind of combine the best of both types of control to give the player a better feel in general. I'm not sure if this sort of thing is possible since I've never seen any of these sort of things actually done in a playertype before, but if it is I would love to see it done.
« Last Edit: August 03, 2013, 05:28:04 PM by Mysteroo »

So, a combination of the movements of Roblox player, Minecraft player, inside of a Blockead

I like.
/support

I like it, except for the forward movement in the direction the head is facing.  That might look awkward if the body remained in the same relative rotation to the head.  Maybe make the body turn when the forward button is pressed such that the head and body align when walking forward, but the direction corresponds with the head.

So, a combination of the movements of Roblox player, Minecraft player, inside of a Blockead

I like.
/support
Well not the Roblox player, I was just using that as an illistration. The robloxian's movements seem quite outdone by the other two, lol

I like it, except for the forward movement in the direction the head is facing.  That might look awkward if the body remained in the same relative rotation to the head.  Maybe make the body turn when the forward button is pressed such that the head and body align when walking forward, but the direction corresponds with the head.
Yeah that seems a bit better

Well not the Roblox player, I was just using that as an illistration. The robloxian's movements seem quite outdone by the other two, lol

Although I do like that the arms swing up when falling.


Is this good for falling?
http://www.youtube.com/watch?v=kdj1mwg4Ukg
oooh cool
although I think it could use a little tweaking, it's a little odd looking