Author Topic: Higher Brickcount  (Read 3910 times)

Would it really require an engine change just to increase the brickcount?

You can increase it already, but the maximum objects that be rendered on your screen for Torque is 256k (or slightly higher) I believe. So you can have a higher brick limit if you force it, but you will not be able to see all of the bricks at once.

Would it really require an engine change just to increase the brickcount?
Yes.

Also improve performance of games with large brick counts, I know there are people whose computers still can't handle more than 40k bricks so if we could maybe boost those too.

Badspot do brick update, max brick count increase + more effecient bricks in terms of rendering. Good stuff.
This, totally this.

All of this, also proper vehicle physics please. Please for the love of god we need this.
Tired of having to adjust the roads of city's to be outrageously big because people don't know how to drive without flying into things or blowing up their cars.


I asked this to ephi who asked to rotondo and he said it could be possible but didnt have Time to do this and that it was too complicated to modify. Im pissed a lot. Do we all remember when kompressor said he he mays give it a look if he sees some 256k builds a day?

After all, the count was raised from 128k to 256k. Get tour ass to work an make us happy by raising it more. Its loving annoying to build cities and then removing Stuff to Try to complete a project. Thx...

Proof please.
I don't know how you expect me to prove it. Optimizations have to be made to bricks before this is possible. These can't be done effectively in TorqueScript.

It's a power of 2, not random.
It's a power of 2 * 1000. This is not cool, how about 524288 (or 220 = 1048576, so that we have a clean number for the exponent too), which is exactly a power of 2 and around 500k like people are suggesting.

A larger max brickcount would be nice although
peformance boost on large amounts of bricks is key too, i want other people to see the stuff i build and not be horribly affected or laggy
is what I would be wanting much more.

I don't know how you expect me to prove it. Optimizations have to be made to bricks before this is possible. These can't be done effectively in TorqueScript.
How do you know you can't optimize the bricks further with Torque Script? Have you used the engine yourself and done something similar?

I posted the first one to kompressor and the second one to Badspot in Mars. No reply.

I was in a foul mood, if you question the fact that I didn't go down on my bare knees and beg em.

Quote from: kompressor
Start posting saves capped out at 256k and I will look into bumping the limit up.

Fix.



Made by Sylvanor and Sleven

"The only limit is your imagination"

..Yeah sure.

Fix.

-same img-

Made by Sylvanor and Sleven

How do you know you can't optimize the bricks further with Torque Script? Have you used the engine yourself and done something similar?
I said 'effectively'.

256 is a pretty normal number.

it'd be nice if we could get enough optimization to have this possible.
256 is a common number but 256000 is not. 262144 would be

So if he can chose any random number, why not 500000?

256 is a common number but 256000 is not. 262144 would be

So if he can chose any random number, why not 500000?
ur a big butt

idk you got me on that one but if things are grouped in some way by thousands or something it'd make sense