Author Topic: Decent Smoke Grenade  (Read 3769 times)


I can do that. Anyone want to model it? This could take me about 5 seconds.

Edit: Nevermind, I'll take my time and do it right  :cookieMonster:

what you mean better smoke gernade like super smoke?

Done, Model badly needed (it uses the first grenade model)

The smoke lasts just long enough to have a nice impact, but short enough not to overstay it's welcome.

Tell me if you want anything changed on it.

Works good, but it could last a couple of seconds longer, and can you make it more concentrated? Like thicker smoke in a slightly smaller area? otherwise, its awesome :cookieMonster:

Works good, but it could last a couple of seconds longer, and can you make it more concentrated? Like thicker smoke in a slightly smaller area? otherwise, its awesome :cookieMonster:

Let me see what I can do...

Edit: Not much difference, I'll try to think of something. Maybe I could make the clouds a bit smaller.
« Last Edit: October 23, 2007, 09:14:25 PM by Muffinmix »


posting on BL forums on PSP(Sony sues Acid on the spot) I'II check it out tommorow.

hers A model and code in a RAR. file. Should be able to put in main BL folder.

http://www.mediafire.com/?89hqrcm9mfd

http://www.mediafire.com/?1kg4xxxzmun (re-download I messed up first time)

The only thing wrong is I can't get any colors on it. f you tell me how to fix I will.
Thanks MuffinMix for the code.
« Last Edit: October 24, 2007, 10:14:40 PM by icyhot50 »

Have you tried using Black25, Black50, Black75 and Blank as your assigned material colors and then setting colorshift true and changing the colorshift red green blue opacity numbers?

Then you could make a color-changeable grenade  :cookieMonster:

What? I have no clue what you just said

What? I have no clue what you just said

What is your modeling program?